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SpaceWar - Unity

A topic by pecatus created Sep 01, 2025 Views: 53
Viewing posts 1 to 1
(2 edits)

ITCH.IO-link: https://pecatus.itch.io/spacewar-unity

Rock-paper-scissors… stretched to the galactic scale.

This is a brand-new Unity reimagining of my earlier JavaScript prototype.  No longer just dots on a screen – stars now host full planetary systems with orbiting worlds that shape their potential. 

Barren planets limit mining capacity, while terrestrial planets raise the ceiling for population growth. Every system is unique, every conquest a new strategic puzzle.

 Weigh in which systems to develop and which to pass.

Core gameplay:

  • Fighters – fast, fragile, cheap. Perfect against cruisers.
  • Destroyers – slower, tougher, pricier. Excellent against swarms of fighters.
  • Cruisers – slow and most expensive, but deadly against destroyers and planetary defenses. They also conquer new systems 3x faster.
  • Expand your empire, develop and build, strike at enemy strongholds, and manage your economy.

Face off against up to 8 challenging AI empires that are not here to play nice, in a galaxy up to a 1000 star systems

The balance is razor-thin: expand too quickly, and your defenses falter; turtle too long, and the galaxy slips away.

Explore. Conquer. Develop. Destroy.

The eternal cycle of SpaceWar lives on – now with stars, planets, and a brand-new strategic depth.


(Screenshot of 8 AI players in a small 150 star galaxy)



(Screenshot of Tutorial gameplay - learn the ins-and-outs of the game's complexities in about 5 minutes, and fight off an AI in a small 10 star dwarf galaxy)


(bad quality (but small) gif during a gameplay)