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A jam submission

Push, Pull, Slide Everywhere!View game page

Fluffo is tasked with navigating a lot of rooms and doing various things. Who sent the fluffball there?
Submitted by KuroGamedev — 2 days, 9 hours before the deadline
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Push, Pull, Slide Everywhere!'s itch.io page

Results

CriteriaRankScore*Raw Score
Most Creative World#1n/an/a
Graphics#23.8003.800
Audio#24.0004.000
Gameplay#33.4003.400
Overall#33.5503.550
Theme#63.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted

The soundtrack instantly pulled me in, making me feel like i was about to embark on an epic adventure. And it did not disappoint! Very fun, although a bit simple and straightforward sokoban puzzles. I generally could see the solution right away but it was still really fun to complete them. 

If I had one wish? To be able to stockpile multiple bones so I could take out more than one enemy!

The creativity with the bombs and the flower/vines was really cool! It was interesting having more dimensions to the puzzles with those additions. Very well done as always, Kuro! GG!

Submitted

This game’s aesthetics hit me with a wave of nostalgia!

Submitted

Fun puzzle game! I really enjoyed your graphics and audio here—I mean your game has living, crawling bread in it! 

A few thoughts here:

  1. I'd be curious to see how your game would play differently if you didn't have the living bread or if there was a little more predictability or pattern to how they navigate each stage. I sometimes found myself getting trapped and needing to restart due to their seemingly unpredictable movement. When this happened late in a stage it was frustrating, and especially in your later stages where the hallways get narrow and there are lots of creepy crawly baguettes on the scene.
  2. Many of the stages had great puzzles, but it didn't feel like they were always in ascending order of difficulty. Some of the third chapter stages looked more menacing than earlier stages, but felt simpler and easier than some of the earlier ones.

I'd be curious if your engine could be updated to support gamepads? I tend to play with one here when it's supported, though I'm not sure if that's a common thing. Thanks for making and sharing your game—I had a lot of playing this one end-to-end!

Submitted

Cool game, I like the graphics😄