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Nine Lives Club's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.222 | 4.222 |
| Graphics | #4 | 4.222 | 4.222 |
| Overall | #4 | 3.917 | 3.917 |
| Audio | #5 | 3.556 | 3.556 |
| Gameplay | #5 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is super charming and atmospheric, like if VA-11 Hall-A was family friendly and about cats. I like the music, the graphics, and simple but fun gameplay. I find combining 3d and 2d art in media very stylish and cool
Drink names & descriptions are super fun. Your game was a fantastic finisher for my play through of all the submissions for this jam. Thank you!
This is super charming. It has some of the last minute bugs you get in a jam, but it looks like they've been documented. The recipe book with the detailed descriptions was definitely my favorite part, nice worldbuilding!
Talking cats at the 11'o'clock special, splashing around a variety of alcohol into the mix, next thing you know, you have a game made for serving and rewards. Just watch out for fur in your beverages. :)
Notes:
Thank you! I should have been more specific when I wrote the page details - i forgot to include a few things, especially known issues.
What you see now is a "cut everything to make it playable" on the day of the deadline. We appreciate that you played the game, and it certainly helps us keep track of things in case we miss them in our notes :)
One small bug that interfered with my play the most -- when the animation is playing as you add ingredients, you no longer get the tooltip in the bottom right about what bottle you're hovering over. You have to move the cursor off the object and back again to highlight it. Since the ingredients mostly just varied in label color, it was a bit tricky to memorize all of the ingredients without the tooltip so I relied heavily on it. Maybe some art on each bottle could help player memorize them!
I did a little testing and noticed you can sometimes add an extra ingredient and still get credit for the recipe. I liked that it was a bit lenient, but I'm not sure it was intended?
I had a great time playing! Nice work
Thank you so much for the feedback and video example!
A few unintended bugs slipped by as we rushed last minute ^^' But we enjoyed working on it so much that we'll continue to polish it with some of the ideas that were cut to fit the deadline- such as an actual narrative and fun assets for the ingredients. We just have to wait till voting ends.
I even saw a few moments where you can get the recipe right, but the cat doesn't like it (i think this is more of a cat-like feature than a bug, really XD )