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A jam submission

Nine Lives ClubView game page

Shake. Stir. Purr
Submitted by Yumexor, Rusty-DR, iliator@gmail.com — 8 days, 1 hour before the deadline
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Nine Lives Club's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.2224.222
Graphics#44.2224.222
Overall#43.9173.917
Audio#53.5563.556
Gameplay#53.6673.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is super charming and atmospheric, like if VA-11 Hall-A was family friendly and about cats. I like the music, the graphics, and simple but fun gameplay. I find combining 3d and 2d art in media very stylish and cool

Drink names & descriptions are super fun. Your game was a fantastic finisher for my play through of all the submissions for this jam. Thank you!

Submitted(+1)

This is super charming. It has some of the last minute bugs you get in a jam, but it looks like they've been documented. The recipe book with the detailed descriptions was definitely my favorite part, nice worldbuilding! 

Submitted

Talking cats at the 11'o'clock special, splashing around a variety of alcohol into the mix, next thing you know, you have a game made for serving and rewards.  Just watch out for fur in your beverages. :)

Notes:

  • I saw a drink call for ice, but I saw no ice.  I served the drink anyway and got a tip for it.  
  • I noticed a couple ingredients names on the bottle are not the same as in the book.

  Tuna > Shredded Tuna

  Fish Brine > Sardine Brine

Developer

Thank you! I should have been more specific when I wrote the page details - i forgot to include a few things, especially known issues.
What you see now is a "cut everything to make it playable" on the day of the deadline. We appreciate that you played the game, and it certainly helps us keep track of things in case we miss them in our notes :)

HostSubmitted

Love all the clever puns with the ingredients :D Graphics were nice and the music was really relaxing and atmospheric.

One small bug that interfered with my play the most -- when the animation is playing as you add ingredients, you no longer get the tooltip in the bottom right about what bottle you're hovering over. You have to move the cursor off the object and back again to highlight it. Since the ingredients mostly just varied in label color, it was a bit tricky to memorize all of the ingredients without the tooltip so I relied heavily on it. Maybe some art on each bottle could help player memorize them!

I did a little testing and noticed you can sometimes add an extra ingredient and still get credit for the recipe. I liked that it was a bit lenient, but I'm not sure it was intended?

I had a great time playing! Nice work

Developer

Thank you so much for the feedback and video example!

A few unintended bugs slipped by as we rushed last minute ^^' But we enjoyed working on it so much that we'll continue to polish it with some of the ideas that were cut to fit the deadline- such as an actual narrative and fun assets for the ingredients. We just have to wait till voting ends.

I even saw a few moments where you can get the recipe right, but the cat doesn't like it (i think this is more of a cat-like feature than a bug, really XD )