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A jam submission

Risk FactorView game page

A fast-ish paced roguelike action shooter with improvisational combat about fighting in an arena
Submitted by Mentel — 16 hours, 5 minutes before the deadline
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Risk Factor's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#144.1814.181
Enjoyment#474.1524.152
Overall#1563.7333.733
Audio#1823.6483.648
Visuals#2294.1144.114
Innovation#5693.1243.124
Theme#7773.1813.181

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
During gameplay you gain more points for upgrades by playing risky.

What code and assets did you not make from scratch during the jam (if any)?
The music is part of the Ovani Hyper Action pack and the sound effects recordings were part of my sfx library

How many people worked on the game?
1

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Comments

Viewing comments 79 to 60 of 79 · Next page · Last page
Submitted (1 edit)

The combat felt nice and snappy!

I would recommend harder and faster waves on top difficulty, and maybe have the character punch or something when left clicking with hands empty.

Really nice to play an entry like this, it feels very polished and is more like the type of game I like playing than most jam games!

Submitted

Whoah this game really surprised me, the fight mechanics are so satisfying! Particularly kicking and throwing weapons. And its all tied up with great art and sound design, awesome work. Feedback: The great feel of the mechanics kept me playing for longer although the rounds felt a bit long and monotonous at times. My advice would be to take these mechanics and create a more traditional level based game maybe with some story, like those old beat em up games, I think it could be great. Either way, great job with this one! :)

Submitted

Pretty good game with really good animations and art. With blood stains and a ton of particles this game could've been so much more satisfying but as a jam game it's understandable if you didn't have the time for that. I didn't entirely understand what the risk factor was and the waves felt a bit too long but otherwise it was cool.

Submitted

I don't know if it was intended, but my optimal way of playing was throwing bats at multiple enemies at the same time. Enjoyed every bit of it.

Submitted

Amazing gameplay ngl. The entire game felt incredibly polished. The hits felt really impactful. The UI animations though subtle made the experience feel really smooth. The art and audio were great. As for the combat, it felt challenging yet not overly hard. I really liked the risk factor mechanic, as it allowed you to kinda "pick your own difficulty". (but one slight nitpick i have is that the name doesnt have alliteration, rip mentel game name trend :var:) Overall, an amazing game for 7 days! 

Submitted

Game is so good and so fitting for the theme that I just can't say anything more

I love being able to throw my weapon, feels so satisfying! Amazing job, this is great!

Submitted

Fun game with really satisfying combat, very nice, made me feel like john wick sometimes

Submitted

The game is really polished and really well made, but it is just too generic tbh, and you can beat it with a baseball bat and spamming kick. When it comes to visuals and the look of it, 10/10 for 7 days of development, but the gameplay is mid.

Submitted

Really clean UI, and liked the variety of different attacks available to the player. Also super well-made tutorial.

Submitted

Epic game , so cool ,  I really enjoyed it

Submitted (1 edit)

Great job on everything. I was going to complain about the kick being on the E key, and then realized the game had full keybind customization! That is seriously impressive, not to mention the game was really polished and fun. The only problem is that it felt like it took too long to beat a level, and the upgrades to damage didn't feel very substantial. But absolutely great game. My favorite thing to do was standing in a mountain of bats and spamming throws.

Submitted

Very addictive. Grinding for the items was fun. I especially liked your sounds.

Submitted

A really polished and fun game,  but the boss battle was an extremely sudden spike in difficulty (but I obv still won:>)

Submitted

Wow really polished game! Nice! :) I also like the simple, but very pleasing menu.

Submitted

This is an insanely addictive game! 

Submitted (1 edit)

Excelent game! I have beated in normal difficulty. I would suggest the boss were a bit harder in this difficulty, though, since previous waves were harder than the boss itself. Game very well polished, with good sounds and visual feedback, combat is really cool, I would suggest kick in Space Bar, instead of E, but I could play normally. The upgrades and the Risk Factor is really cool ideas, I was kicking everyone every hour lol, really fun game, congrats! (5 stars in every category, btw)

Developer(+1)

The controls were rebindable in the settings menu, so the kick can be changed to space

Submitted

Oh I didn't know about that, so you can disconsider my suggestion lol. So your game is more complete than I thought, rebindable controls in a gamejam game, really impressive

Submitted

Pretty cool, the melee build is OP

Submitted

I hope someday I'll be able to make games this amazing. 10/10
My first game might not be there yet, but it's a step in the right direction :)

Submitted

WOW.

It was so fun to play. I loved throwing bats to the enemies and stunning one time after another.

Really really fun.

Viewing comments 79 to 60 of 79 · Next page · Last page