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Treasure Dash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #692 | 3.500 | 3.500 |
| Gameplay | #722 | 3.058 | 3.058 |
| Enjoyment | #776 | 3.192 | 3.192 |
| Theme | #795 | 3.154 | 3.154 |
| Overall | #888 | 3.016 | 3.016 |
| Innovation | #895 | 2.788 | 2.788 |
| Audio | #1235 | 2.404 | 2.404 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Its all about how much you can get before being caught. The more you get the treasures, the heavier you get. You can leave the dungeon even with 0 treasures, but you have to risk it to win.
What code and assets did you not make from scratch during the jam (if any)?
The art (Tiny Dungeons) by Kenney, the music (Sneaky Adventure) by Kevin MacLeod . Sounds where done using BFxr.net and the game engine was the Godot 4.4.
How many people worked on the game?1
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Comments
Very cool concept! The risk concept was pulled off quite well, you do really feel the lack of speed at the endgame, if this game was expanded on so that once you exit your coins could be used to get tools or upgrades I think this would be a very good game, you'd have a greater incentive to risk it for the last few coins but also have an easier time if you had gotten some upgrades! My only complaint would be having some better feedback when getting hit, it wasn't easy to tell if I had I-frames or not and my hitbox felt larger than it should've. A really cool game though! You've definitely got an idea that's both fun and could be expanded on! Good work!
Really cute and fun game, dash could be more useful though because stealth is more useful in every situation and both of them sharing same values feels wrong to me atleast.
Oh, and corner could be a bit bigger to move around the enemy
Really cute and fun game, dash could be more useful though because stealth is more useful in every situation and both of them sharing same values feels wrong to me atleast.
Oh, and corner could be a bit bigger to move around the enemy
Really cute art style, I actually like how you animated the moving of the character. I also liked the 'snake' style growing of the trail the more you collect. I think having a main objective, or time limit would really add to the risk factor. Good job. 🙌
A bit on the hard side, but did like the gameplay. Nice use of Kenney's
Love the cute art style and how you did the animations n such! Nice work <3 *this game was live reviewed here: twitch.tv/gratefulllyivory (will post vod after stream)
Very fun concept and a great choice of assets. I feel like it was a bit too easy to get stuck though personally, because if you ever get cornered by an enemies, you're kind of screwed, I think making it so the dash phases you through enemies would've helped, however other than that, overall nice entry!
ouuuhhh great one ! kinda hard !! but that's the theme haha love it ^^ cool mechanics ^^
Thank you. Made it a little bit hard, but also you can leave the dungeon any time you want, even with zero cookies. In my head, it made you decide how much you could risk yourself.
Hey, great choice of art style! ;)
That was fun, I didn't manage to collect all the treasures, but the thrills and the movement were great. It'd be nice if stealth mode also make the player phase through enemy, for just a bit, but that's just me. Good work!
Hey, also great choice of assets, hahaha. The thing with the stealth making you fphase throught enemies, I wanted it to happen, but wasn't able to make it without being able to phase through walls (making the game much easier but also you could softlock yourself in the process).
This is super cute! love how the money trails behind you. You we're right its similar in concept to our game!
Managed to get all the treasure! :)
Nice game, thematically kind of reminds me of the board game clank, if you've played that before. Lot's of fun little polish that helped give the game life. Good job!
Never played, but Will check It out. Thanks.
Really nice game, I enjoyed the feature where you get slower the more you get. I was also kinda jumpscared by the red ghost spawn in.
This game is super cute and really fun to play. I’ve spent a lot of time collecting coins over and over again. The invisibility and dash abilities are really useful. The difficulty isn’t too high since the monsters rarely hurt me. I really enjoy this game and hope it will have more content
I found myself thinking “just one go, I’m sure I can find them all this time.” Good job.
I like the capsule art a lot! I had a decent enough time getting all 21 coins. Definitely mixed the song too low and the coin pickup sound about 500000% too loud, honestly didn’t find it a very pleasant sound to have to hear. The heart pickup sound was great though. Overall it was cute and a good use of that classic Kenney art pack, I liked the character! Good job putting this together :)
It was very satisfying to get a long chain of coins! Fun little game! I also liked the little sound every time I picked up treasure!
I did not feel overweight by 7 coins, am I not rich enough? Also... you know... the grass.
Anyway, one another ghost game in the brotherhood found, glad to welcome you
Hello brother ghost.
Nice Game,Loved The Art Style..
nice!
I thought this was going to be a top-down shooter when I loaded in but was pleasantly surprised with a treasure collector. Scratches the same itch as Motherlode, nice work!