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A jam submission

Greed & GloomView game page

Greed is heavier than gold, do you risk it?
Submitted by Ham Squared Studio — 48 minutes, 31 seconds before the deadline
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Greed & Gloom's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#953.8163.816
Visuals#1464.2764.276
Theme#1483.8743.874
Overall#1973.6723.672
Gameplay#3623.4373.437
Enjoyment#4943.4833.483
Audio#5993.1493.149

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game is all about Risk and Reward, taking items that increase your weight and make it harder to move, but are also valuable. You can also yolo it for the biscuit.

What code and assets did you not make from scratch during the jam (if any)?
Sound effects from freesound.org by the following creators:
zhr
jarhead123
speedenza
beezlefm
alexyquest42
pagancow
OneiroidState
yannsauvin
tyronm123
Skybox: Real Stars Skybox Lite by Geoff Dallimore

How many people worked on the game?
2

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Comments

Viewing comments 76 to 57 of 76 · Next page · Last page
Submitted

This is a really interesting idea. The shifts in perspective was cool (had to call mate into room just to have a look at it). Really reminds me of the show Disenchantment. The way you gradually brings in mechanics for the non-detective state is good onboarding.

Submitted(+1)

Loved the art and the shadow mend mechanic. Nice game and idea, well done!

Submitted(+1)

Cool take on the theme—risking movement for more loot. The art and camera work look interesting, especially the effect on the shadow meld and the camera pan, giving it a 3D feel.

Submitted(+1)

I love that you get slower the more you carry, more risk for being a loot goblin.

Submitted(+1)

Adorable, greedy gremlin friend!! I really liked the concept of switching between the perspectives, how you integrated the 2D/3D Style into mechanics. It feels very thought through, clever level design and lovely artstyle. I want to see what this little gremlin is up to in the future!

Submitted(+1)

very creative take on the theme! didn't read the instructions and it still was very intuitive to get around. the hybrid art style's really cool!

Submitted(+1)

Cool and unique game concept. Really like the art as well.

Submitted(+1)

art style reminds me of don’t starve! the mechanics and level design are cool, there is some cool attention to detail, this is very smooth and polished goodjob!

Submitted(+1)

Absolutely love this game. The art style is so good and the mechanics of the levels, the shadow and the weight works so well together. Well Done! 🙌

Submitted(+1)

Great game, love the idea with the shadow switching between levels and that the bag gets heavier! :)

Submitted(+1)

I really loved the graphics and the overall concept — super creative and well-executed! The game is seriously addictive in the best way possible. Even though it was pretty challenging to get past the second floor, I found myself totally hooked and eager to keep trying. It definitely sparked that “just one more try” feeling.

Submitted(+1)

The art is great. Theme was implemented very well.

Submitted(+1)

Visual? Great. Gameplay? Solid. Yet gave more feedback to each mechanism will improve the game a lot! For level design, enemy patrolling had much potential for creating the learning curve to enjoy. And love how the shadow can overweight haha. Great game!

Submitted(+1)

Whoa, this game made me keep coming back to learn the patterns, until I finally went for the jugular and stole the prized biscuit! Very original visuals, pleasing to the eyes. Overall the atmosphere was calm and relaxed to play in.

One thing to improve: when going through a door to get back down, I can’t see where the knights are at. So it happened a couple of times that I got caught by a knight that I couldn’t anticipate going through a door down.

Overall, it was an enjoyable experience, and I found myself focusing ever more until I achieved the biscuit.

Submitted(+1)

Hello, I love your game! I clicked on it because of the comment stating that it is a rate for rate and that you are proud of it - and indeed, the game is fantastic. I had so much fun trying to find the fastest way to the cookie and I did it at 1:32, basically holding right and left the whole time. I don't know if it was intended that way but it is really close but doable, nice! The problem that I had was only that after returning from the highest flor to the one below, the left knight always got me although I was hiding in the shadows. Is that because he was already aware of me when I passed through him on my way to the cookie? Idk, maybe this is a bug and perhaps it would be better if the demon doesn't move left or right while the animation for switching floors is happening (although maybe the 1:32 speed run is then not possible anymore 😅)

Overall, one of the best games I played so far!

CTA: I am also very proud of our game and would really appreciate if you could give it a try. I think it deserves more ratings. Thanks;)

Submitted(+1)

Pretty cool!! I love it! :D

When I gave up some items to rush toward Level 4, I really felt the 'Risk it for the biscuit' subject. And that patrolling monster on Level 4 had me so nervous—but I made it out in the end!

 I'd also like to say the music's storytelling is absolutely brilliant!—it really elevates the game's artistry to a whole new level. It gave me the sense that there are so many subtle stories hidden in the game.

The 3D gameplay and shadow machanic are also super cool. And the art style is amazing too! Great job!

Submitted(+1)

Great artwork! I liked the shadow mechanic. Good job!

Submitted(+1)

game is great and incorperates the theme really well

Submitted(+1)

Awesome Game , The GamePlay And The Visuals Were Solid And Overall It Was An Very Intresting Game To Play.. Great Work :)

Submitted(+1)

Visuals and mechanics are good but there's a very big floaw imo: Having both weight and timer felt very restrictive. If there wasn't a timer this game would be so much better. Still, a solid game.

Viewing comments 76 to 57 of 76 · Next page · Last page