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Caramel Blanket

24
Posts
A member registered Feb 01, 2025 · View creator page →

Creator of

Recent community posts

these were the hardest cookies i had to get, friend! game gets very hard very suddenly, but i got all cookies! no guard dogs can beat me!
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blanket

very creative take on the biscuit theme. managed to click on tens of thousands of cookies before the server room guy passed away, rip btw, may he find a better cloud to host his soul.

very creative take on the theme! didn't read the instructions and it still was very intuitive to get around. the hybrid art style's really cool!

hey friend, we do want dogs here, just so you know. we hit all chickens!

--blanket

we like games with hungry floppy eared boys! the tail makes crunchy sound!

--blanket

the base concept looks cool! there's something about the aesthetic that can also be iterated upon (like background props and such)! work on some extra levels and you're set!

amazing artwork! the aesthetics were on point, the beat and artwork really suit each other! cool concept with the attack patterns. this idea feels like it could be expanded with different beat patterns and enemies that move on different beats. nice entry!

It was fun to look for ways to break the game! quite creative take on the loop theme. very interesting choice of music style as well!

only took a couple of fails to understand the controls and managed to get over 2000 points! cool game with nice graphics!

reeeally liked the name of the game and the aesthetics, the music and art match each other perfectly! took only a few attempts to understand the gameplay and only wished there was more money in between runs (gib money pls). other than that, some updates on the ui animations (more juice) and more levels and this game can make this even more addicting. solid entry, looking for more!

it was fun figuring out what was the best path to reach the goal. enjoyed the variations that spiced things up and how the level changed accordingly! managed to explore everything from your game as well, had a blast figuring how to solve each goal!

the idea on upgrading the car's cool. there's potential for making a toy road trip type of game with this. bumped the car speed to 420 and it's nearly turning itself over on its own. cool!
congrats on your second game jam game! keep 'em coming!

underestimated how difficult this game could be. rage quit at level 8 on normal. fun idea on iterating the same room. game's fast to restart which is nice, but everything could be a bit more slow motion for me! cool entry!

this is a solid first game and a good theme interpretation for starting the toy. enjoyed the entire game. this idea can be expanded into different types of levels, especially if they're more on the puzzle side, which was my favorite part.
welcome to the world of game jams and please make more games!

welcome to the world of making games! the artwork was pretty. if you can add a background and some sfx and short the level time while increasing the letters could make for a very interesting typing game!
keep on making games!

hey friend, we like games with dogs! congrats on getting started with game dev! tony scared us when leaving the house, but everything was fine in the end!
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blanket

this was a cozy relaxing game! getting to finish each game was nice. the little details of changing the wallpaper and having a readme were also really cool. it's nice to play one of these types of games from time to time.

the presentation is fun and it was enjoyable to get to the end of the game and slowing down my browser tab (maybe i should close some tabs). it's fun to upgrade the stores, add more customers and auto clickers!

nice entry!

the game was really fun and pretty! you managed to create a nice progression with very few elements, made me wish it had more levels to play. the character is really cute and the ambiance was well done. could definitely see myself playing a more in depth version of this game!

this was probably my favorite game, since platformers are my jam! the game progressed very well and it didn't take a lot of time to learn the character's momentum and the controls. the level design was very good and well thought for a first game jam. the failures and dashes landing right over some platformers is a nice touch.

welcome to the game making world and keep on making more games, this one was really fun!

this is one of the my favorite entries in this jam. the art style is so cool starting from the main menu already. didn't skip any levels, but it's nice you added that into the game. the difficulty was on the sweet spot for me and the secret was very welcoming in the end!

you got a fan over here!

it's always nice to use text as platforms. the presentation, main character and sfx were fun and well made. platforming was quite unpredictable, but it was a matter of using the momentum in our favor and avoiding staying too long on the ground. there's definitely some room to expand on this game idea!

welcome to the world of game jams and keep making games!

good first entry! very challenging to eat the flies and pick up the nest components because of their pattern and the tight hitbox (maybe bigger hitbox and more predictable flies?). enjoyed how the elements from the first level got reused on the last level. nice touch with the presentation through rhyming the message.
keep on making games!

what an enjoyable (and difficult!) small game. looks perfect for touch interfaces, very challenging with the mouse. chuckled at the cars going in reverse, the sound of the honks and the glitch of the restart button going down at every replay (was looking forward to see how low it could go!)
nice entry!