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Magic card roulette's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #254 | 4.082 | 4.082 |
| Theme | #431 | 3.534 | 3.534 |
| Overall | #459 | 3.400 | 3.400 |
| Audio | #528 | 3.219 | 3.219 |
| Gameplay | #535 | 3.260 | 3.260 |
| Enjoyment | #607 | 3.370 | 3.370 |
| Innovation | #765 | 2.932 | 2.932 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A card-based analogue of Russian roulette — what could be riskier?
What code and assets did you not make from scratch during the jam (if any)?
Some sounds, shaders, and ready-made fonts.
How many people worked on the game?2
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Comments
The game feels scripted? the idea was really cool and I enjoyed the gambling with the cards but I noticed that the first card to the goblin was always a kind one xD. The visuals were amazing and fit the game greatly. I enjoyed it, well done!
Nice little game. Simple to understand, fun art, and useful items. Good work!
This one is very simple in rules, but with a great lovely art style and still tense! Though it feels unfair to me, because I can not believe the bot isn't picking. Same cursed problem was in Buckshot roulette. May be just me
Nice simple concept! Love the art :)
Thanks!
I think it its a simple but very effective gameplay loop. The first time I saw the goblin using one of the items that were on my side of the table I got a little confuse, then understood you can use anything that is on the table.
Thanks for the feedback! But in the game, you can only use the items that are on the side table, and only when it's your turn. The table lamp shows whose turn it is to draw a card.
Goblin is a cunning man, but he follows the rules.
I fucking hate this fucking goblin, he cheats lol. Couldn't beat the third level. And then it crashed.
The game is good, tho. I imagine this as a decent tabletop game.
Thanks for the review, I agree about goblin, he's not a very pleasant type
The game feels really polished with great potential. The art is charming and it conveys a very nice atmosphere. What I couldn't figure out however, even after beating the game, is if the yellow cards did anything at all. Is there ever a reason to not place the cards on the opponents mat? there seems to be no drawback to doing so (or maybe I encountered some kind of bug). Also, the peek-items didn't seem to do anything either (but double damage and make opponent skip turn are great). Anyway, I see great potential in this game, simple yet engaging. Well done!
Thanks for the feedback.
If you put a yellow card on your opponent, you do not cause damage, but the goblin will draw the next card, if you put a yellow card on yourself, you continue to draw cards.
Also, all items are important for building a winning strategy: for example, if you use "hand", you will find out which card is excluded from the deck and you already have more information. And if you know or guess which card will be next, you can use "yin yang" to change the card card from yellow to purple and vice versa.

Thanks for the clarification. That seems like a really good system.
I think I just didn't grasp the mechanics of the yellow cards while playing. I think this game has the potential of be extremely good since it's such a simple yet effective mechanic.I also didn't know where I could see the top card when using the little angel figure. But I like the variety of the item's and they seem all very useful.
the goblin used a ying-yang and then a skull and then threw a card onto me and it crashed lol
solid game though! I thought it was going to be a little too random but the items really make it work. nice artwork as well :)
thanks for the feedback :)
Art reminded me of krumit's tale. Cool concept, played one round but then it crashed on me.
thanks for the feedback, it's a pity that such an unpleasant situation occurred, we will try to fix all the bugs in the version after the jam.
Really solid game for something made in one week! I think it really fits theme!
Thank you very much, we missed the start of the jam and joined us only on weekends, which probably makes receiving such feedback even more enjoyable!
The visuals really give the game a lot of personality and make it stand out. The core mechanics are interesting, mixing deduction and risk in a fresh way, but I wish there was at least a small tutorial or clearer instructions at the start—I was pretty confused at first. The risk element could be more impactful with additional mechanics, but overall it’s a fun and polished experience.
Thank you so much for your detailed feedback! We're thrilled you enjoyed the visuals and core gameplay. We'll definitely look into adding a tutorial to make the onboarding smoother. Thanks for playing!
Nice simple concept, but the hidden information and the peeking makes it feel a lot deeper. I'm constantly calculating probability and assessing risk. You've succeeded at making me risk it for the biscuit :D
Amazing and distinct art style too! I can see myself playing a game in this art-style for hours.
Congrats!
Thank you so much for this wonderful feedback! Reading that you're constantly calculating and assessing risk is exactly the experience we were hoping to create. And we're so glad you enjoy the art style! We really appreciate you taking the time to share your thoughts.
sick art and sound, but there should've been atleast a little bit of tutorialization, i was super confused what i was supposed to do at the start
Thanks ! Stoked you dig the art and sound. A clearer intro is coming in the next update. Appreciate the feedback!
Nice game! Liked the concept
Thanks!
The art looks cool and adds a lot of character.
The game tries to open full screen but doesn’t resize properly on Windows/Chrome. I’d recommend to keep it embedded so that the instructions are available to the player since there are no instructions in game.
Thanks for the feedback!
That's a great point, we'll definitely keep it in mind for the future.
Great game. I love the art, the game is really fun and polished, and even the bot is smart! Congrats!
Thanks! Glad to hear it.
Our goblin graduated from the best card magic school.
The game is really fun and I really like the visual.
Thanks!
Great sumbission, always great to see the game from a fellow Русский game dev :)
спасибо за отзыв)
Wow, it's really well polished game in such a short time. And the art style, Loved It!
Thank you so much for your feedback!
This was really engaging. I wasn’t expecting such a polished mix of deduction and risk management in such a short jam entry. The art style is a huge standout, it gives the game a really distinct personality and immediately draws you in. The overall loop definitely reminded me a bit of Buckshot Roulette, but the card-based twist makes it feel fresh.
I do think the “risk” side of the theme could come out stronger. Right now it often feels like you’re pushed into probability decisions rather than weighing real risk/reward. Maybe mechanics where kind cards heal, or the option to discard/skip so you have to decide whether to gamble on damage/heal effects, could really elevate the tension. I also ran into the same issue others mentioned where items didn’t always work in the web build, but the concept of items is solid and could add a ton of depth if expanded.
That said, for a jam entry this is really impressive. The presentation, music, and core idea all mesh beautifully, and I’d honestly love to see it fleshed out into a full deckbuilder/roguelike down the line. Amazing work!
Thank you very much for the kind words, I really appreciate such comments :)