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Containment Breach's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #48 | 2.083 | 2.083 |
| Overall | #49 | 1.917 | 1.917 |
| Audio | #51 | 1.000 | 1.000 |
| Fun Factor | #51 | 1.583 | 1.583 |
| Visuals | #52 | 1.167 | 1.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your entry a video game or a physical game?
Video game.
Was your game made solo or in a team?
Team, Leonbri67, B1n_B3ar, UltyMeg, TheFB_Priest.
Did you use any third party assets?
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSJ6BgWIonEqXcaJbUdzbQgLKKb9uPEwAiKhw&s
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain any 18+ content?
No
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Comments
Nice work, I celebrate your game in part 3 of the Cosmic Horrors Jam IV playthrough.
I love the SCP's and there is so much potential, some of the stories were pretty fun, I noticed the beginning chapters were a bit obtuse because there were too many decrepitations between the dialogues.
Example:
You speak in a surprised and calm tone: "And there you are I've been looking all over for you, not really I just walked in."
By adding the "You speak in a surprised and calm tone" is not necessary in some instances because the reader can infer the emotion from the dialogue.
This is just a suggestion. But when using dialogue if you want the reader to identify the characters you can use colors or the name at the beginning.
Rick: Hey guys how is it going!
Aside from that it is a very good collaboration and there were some really interesting stories and concepts.
Is just for people now a days condensed text can be intense to go through if they are seeking a more nuanced experience.
Some images or sound would have really helped to portray an even more complete experience.
That was a lot of text, sorry didn't make it to the end. I personally need a bit more interaction to keep me engaged.
Nice work, it might just be a me thing but the text can come across as a bit dense at points. It might be nicer if it was in shorter bursts. Well done to the whole team.
For a visual novel, there isn't really much to look at... but are there credits for artists? If it was a bug that caused the images not to display, that's quite unfortunate.
I recommend proofreading and editing the text at least a couple of times before publishing it; sometimes running it through Google Docs is enough. I found several little typos, and some details, such as only finding out the scientist Leo's name after a while of reading about his backstory with the protagonist, break the immersion quite a bit... Beyond that, even though the pacing is a bit amateurish, it has a lot of potential. I really like visual novels and the whole SCP theme, so I hope to see more from you all!