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Speedrun To Meet Satan's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1 | 4.286 | 4.286 |
| Narrative | #2 | 3.143 | 3.143 |
| Overall | #4 | 3.400 | 3.400 |
| Enjoyment | #5 | 3.286 | 3.286 |
| Audio | #6 | 2.857 | 2.857 |
| Creativity | #8 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Kim - 2d Art
Dave - Music
Tom - Level Design, UI Art
Amy - 2d Art
Ellen - 2d Art
Kay - 2d Art
Tjark - Engineering
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Comments
This was a very fun game, with a thought through mechanic and everything worked out very well! Though the jump was soemtimes a little hard to perform. Overall it's really impressive, that you made this game in just a day and I had much fun playing it! Oh also Emo frog = peak.
As an emo frog myself I feel very seen and well represented. I love the narrative, artstyle and animations. The only thing that was frustrating is that the controls weren't always triggered when pressing the keys but otherwise I really enjoyed it.
(Same review as in your itch page)
Really nice game! Love the setting and look of the game! Gameplay feels alright for the most part, expect on three areas:
Jump mechanic is incredibly inconsistent (ghost jumps and coyote time can feel weird sometimes).
Sometimes when you are pressing D, you will just not be able to walk forward. you can walk backwards but not forward, so you only can jump til your eitehr respawn or suddenly can walk again.
The Spike/lava hitboxes in the 3rd stage are eitherbigger than their sprite or the player's hurt box is way bigger, because you can be standing on ground next to a spike and you would die, so ya need to communicate that better visually.
Otehr than that, I really love the art style and animation and the gameplay loop is simple yet addicting! my best rn is 1:29 min remaining