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Leni785

19
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2
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4
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A member registered Apr 11, 2025 · View creator page →

Creator of

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Your game doesn't seem to be working so I can't say anything about gameplay but I think the artstyle is cute.

Maybe you could have written the controls somewhere as (at least for me) it wasn't really self explanatory at first. I also don't really see "failure is progress" and it could have been more challenging as it was pretty easy to finish once you get a hang of it. Otherwise I like the art, concept and narrative.

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I gotta admit I couldn't get a hang of the controls so I can't say anything gameplay wise but I do like the concept, narrative and art.

I really like the art, sound and concept of your game. Your game really follows "failure is progress" well. It was kinda frustrating though that you couldn't really see sometimes what the buttons did or where you should be going but otherwise I enjoyed it.

Thank you for the glass of jam :) I really like your game. The art is nice and I really enjoyed playing. You really implemented "failure is progress" and I have nothing bad to say except I wish it was longer.

As an emo frog myself I feel very seen and well represented. I love the narrative,  artstyle and animations. The only thing that was frustrating is that the controls weren't always triggered when pressing the keys but otherwise I really enjoyed it.

I love the narrative and sound effects. The art is also really good. I don't see where it's "failure is progress" but it is definitely fun. It is frustrating though when the people overlap and you don't have a chance to choose who you kick so it becomes pure luck.

I really like the concept of throwing and picking up flashlights to explore. And the art and sound effects are really nice to. Overall I enjoyed your game but there seems to be a bug where you don't die and respawn, you're just left with a black screen.

I gotta be honest I don't really understand what's going on in this game. First of all it's called penguin slider but as far as I see it's more about launching a penguin in the air. Second what are the clock and the fish doing? And last I don't really see where it is "failure to progress". I do really like the art and that it's a cute little penguin

I really like the cute artstyle and the idea of the cat with the nine lives. I also enjoyed the animations and sound effects. The game really embodies "failure is progress". I would maybe add a losing state for when you reach a point where you have spent lives but some of them aren't placed right and you have no way anymore to reach the top but don't notice it immediately.  It can be frustrating if you accidentaly push a box down but still have enough boxes to progress further and when you almost reach the top you realize that there are not enough left to win. So it would be good to have the game automatically restart if there's no chance to win anymore.

I really love the concept of the game and enjoyed playing it. It really follows the theme "failure is progress" and the artstyle is very cute. I would say though that it can be quite confusing and frustrating at some points as you cant see where you're going sometimes even with the fireflies. But overall great idea :)

I really like the artwork and the way you can only change the cars direction but not speed as it makes an interesting gameplay. The music also adds to the overall vibe of driving through the desert. The only think I'd like to note is that the camera was a bit too zoomed in to my liking but maybe that was an intentional choice you made to increase difficulty.

I really like the pixel art and animation that is there and it would have been great to also have them for the characters but aside from that I really like the concept and the challenging gameplay.

I think the mouse running on the wheel of cheese is cute and was conveyed very well by the artwork. The gameplay itself is, as many others have noted as well, really frustrating because you can not see where you are going.

The art makes it feel like it is already a finished and published game. It's really beautiful. I also like your choice of music as it fits the vibe of catching fish on a sunny day just interrupted by some casual explosions. The controls where a bit confusing in the first few seconds but I could get the hang of it pretty fast.

I like your music choice as it conveys the feeling of sitting in a café and maybe meeting some interesting strangers. The character design is well done as you can already see the dates personality in the way they are drawn and you can feel that you put a lot of thought into the story.

I like the idea behind it (as it was explained to me outside of the game ;) and the overall stylistic choice of a playground paired with dramatic music. The gameplay itself is quite clunky as the controls are difficult to manage and together with the level design it is definitely a challenge.

I like the very creative approach to the dress up genre and the artstyle fits it perfectly. I think the costume ideas are great and I like that you managed to bring humor into an apocalyptic setting.

I really like the artstyle and that you included the damage on the box as player feedback. The music is a bit to repetitive as it is one short clip being played over and over but I appreciate that you even put music and even sound effects in. I enjoyed playing your game and I like that it had a good amount of difficulty.