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JuanDasPferd

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A member registered Oct 24, 2023 · View creator page →

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(Same review as in your itch page)

Really nice game! Love the setting and look of the game! Gameplay feels alright for the most part, expect on three areas:

 Jump mechanic is incredibly inconsistent (ghost jumps and coyote time can feel weird sometimes).

Sometimes when you are pressing D, you will just not be able to walk forward. you can walk backwards but not forward, so you only can jump til your eitehr respawn or suddenly can walk again.

The Spike/lava hitboxes in the 3rd stage are eitherbigger than their sprite or the player's hurt box is way bigger, because you can be standing on ground next to a spike and you would die, so ya need to communicate that better visually.

Otehr than that, I really love the art style and animation and the gameplay loop is simple yet addicting! my best rn is 1:29 min remaining

Cute game!

At first I thought I was already over with the level, without much gameplay, but then I realiezd there are actually obstacles to climb up. It feels too flat and at first glance ya cant really tell the difference between background objects and actual obstacles, besides just trying to hit anything and see if you collide with something.

Also yeah ya need to block the level borders, it damages quite a bit the immersion.

It was nice, with some decent planning and recently passed away Box-Cat placements, its a nice level

The audio and art go so well togetehr for such a cute and cozy vibe!

Really nice game! Love the setting and look of the game!

Gameplay feels alright for the most part, expect on three areas:

Jump mechanic is incredibly inconsistent (ghost jumps and coyote time can feel weird sometimes).

Sometimes when you are pressing D, you will just not be able to walk forward. you can walk backwards but not forward, so you only can jump til your eitehr respawn or suddenly can walk again.

The Spike/lava hitboxes in the 3rd stage are eitherbigger than their sprite or the player's hurt box is way bigger, because you can be standing on ground next to a spike and you would die, so ya need to communicate that better visually.


Otehr than that, I really love teh art style and animation and the gameplay loop is simple yet addicting! my best rn is 1:29 min remaining

I like the idea and enjoyed the challenge and the music selection. But the controls feel a bit off, mainly the momentum and getting stuck on objects.

Also its unfortunate that the level itself looks so bland. You could have had some more variety to give it this toy world feeling, like colorful building blocks or crayons, doesnt have to be detailed but at least have more variety than the dev-blockout texture. because you were going for that vibe with the main menu.

Still an interesting concept that can def be expanded on and  was still fun playing it!

I got forced into a dating show and matched with my stalker 10/10 would high value man it again

Now I do really like this idea and its hilarious getting to know these unhinged wacky characters.

the idea and teh storyline is great but there are some issues that are mainly found in it's presentation.

  1. Give more love and attention to the UI! As its where most, if not, all the game takes place and the text laying over the characters was not good at all for readability, as well as some color choices.
  2. Double check your text for spelling or grammar mistakes! You are going to be reading all the time so it is very important for this type of game.

Also, nice music choice

Only main complain is to zoom a bit out the camera,as it doesnt give you enough time to react and avoid obstacles. So it feels like, you drive carefully to avoid obstacles and go faster, but you get punished by not being able to see the obstacles instead of you just not driving well enough. think like Piano Tiles or running games where most of what takes the screen is what's coming next towards you. like instead of the player being in1/2 of the screen, they could be at around 1/3  or 1/4 of it.

The rest is peak, its a really fun idea that jhust holds you to play once again to beat your record.

The artwork is also amazing and love how the different areas transition so well!

Love the concept! tho would have loved that you played a bit more with the map layout.

Also it would be nice to have a small startup timer to have soem time to mentally prepare for the run hehe

Nice 3d assets, could have put a bit more polish on the environment itself, as the lack of textures drag down the 3d assets that you made into an unfinished supermarket limbo.

Still, good work!

I do find the idea cute with the mouse, but tehre are some things holding the game back.

  1. Tons of blind jumps due to the camera being so close to the player
  2. There are some hitboxes that feel a bit unfair, like the wooden platforms and mud puddles. It is a difficult game, but the player loses, they should feel they lost because of a decision they made and not because of something they couldnt see or a collider that felt way bigger than it should.

It was still fun playing tho!

I really like the idea of a tower defense game whenre YOU ARE THE TOWER, but there are some problems that hold it back, besides the bugs that were mainlyl due to the time constraints.

First, some more UI elements would have been nice, to know at least what weapon I'm currently holding and how long the cooldown is. As it is a relatively fast paced game (and the first round is already quite tough), I want to have this info available and not need to memorize what was teh last weapon I had when I scrolled down or just spam M1 cuz I can't see if my weapon/ability has charged yet or not.

Second, The visuals, in that what you have is great with the environment and props, but not having em on the player and enemies does hurt the experience (as others have said, the problem would be mainly how you set your priorities) At least changing the color or the shape of the enemies would have been enough to help distinguish em better.

I do like the different types of attacks and their unique effects tho! And how tense it can get on your last stand defending that cart.

Kudos to the art department! Everything looks beautiful!
Now gameplay its really simple and easy to understand but it does get boring after a few minutes of playing. If there was an incentive for the player to strategize, like limiting their ammo or getting rewarded when hitting a special type of fish, it would definitely improve it as now there would be something for the player to "get better at".

(1 edit)

Very unique and funny take on this types of games! love the cartoony artstyle. Main points to improve is make the timer a bit more noticeable, as I didnt notice it til round two, and maybe some more "situations" variety, as in the later rounds it feel a bit repetitive the types of "situations" you had to prepare for.  Otherwise, its great!