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Pest Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun & Game Design | #100 | 3.059 | 3.059 |
| Theme | #120 | 2.824 | 2.824 |
| Audio | #124 | 2.706 | 2.706 |
| Overall | #137 | 2.788 | 2.788 |
| Originality & Innovation | #165 | 2.706 | 2.706 |
| Graphics | #180 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/butterygood/control-yourself
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Comments
Very unique and great game idea, the art style and sound is also very nice. Well done. Hope you will make more games in future.
Please try my game also:
The gameplay loop is fine and in my honest opinion the difficulty is well balanced because of the cool down and actual enemy count increase per level. I nearly finished it but I got out atlevel 10.
I would also love to hear your honest feedback towards my game and thanks in advance. :D
Enjoyed the little dude dancing away from the bugs :)
Pretty cool idea! I loved the sound effects and the animations were nice.
Good job! I can tell you're learning more and becoming a better dev every jam.
Thank you so much for saying that! Made my day!
The idea of pushing back enemies instead of killing them is innovative. The two types of attacks feel good too. Sometimes the portal may generate at the same position, though. Great game anyways!
You can try my game if you have some time!
🌟 Excited to review the game!!!
The concept looks great, Artstyle has such a satisfying impact—can’t wait to see the magic of future updates. ✨
All the best!
Couldn't get past wave 8. Loved the portal animation. Maybe the food would be better if you throw it instead of magically spawning it with the mouse. Congratulations.
That is a great idea, thanks for the feedback, sorry if the difficulty was a little much!
Nice to see a game where you don’t attack the enemies but lure or push them away instead. I managed to win the game without using any ability and without losing lives. The spawn rate of enemies on wave 7 is a massive leap but it’s manageable. Great game!
Thank you! If I had more time I would have liked to mess with the difficulty scaling more. After wave 7 I believe it is a flat difficulty. So cool, you did a no-damage run. I would usually take a couple of hits during testing. Your game is on my list of games to check out!
Fun game I reached wave 7 but it was too hard - deserves some rating :)
If you got a min give a try to mine :)
It took me a bit to understand, but overall it’s a cool game, and the graphics are good too.
Thank you! What parts were hard to understand for you?
The part about creating more player units to distract the monsters was confusing at first, but I got the hang of it later.
ty i agree that is a little confusing
Really nice. My rating: Fun 4, Audio 5, Graphics 5, Idea 3, Theme 3
Thanks so much! I appreciate you including the ratings!
Cute game! The music is a bop hehe ^^The gameplay is fun tho im not sure if it really plays into the idea of "pest control" :)
Thank you! Glad you liked the music! It got pretty stuck in my head during development.
I did come up with the name pretty late in development but I thought it sort of fit. Does kind of feel like you are just running away from the enemies and not controlling/ eliminating them.
The idea was a hoarde of enemies that you are able to take control of with your two abilities in order to reach your goal
Yeah that's exactly what I was thinking as the gameplay was more so just running XD
But the game mechanics were cool! I love the duality of the push and pull of enemies as it's not something I've seen before :) the "pulling enemies in" also helped more than I expected during the playthrough!! :D
It was a really fun game! I liked the mechanism of the game. Great work!
wow thanks for playing all the way through!
dude same name
Haha, first thing I did after submitting was search the title, and I saw your game and played it! Great work!
I love the idea here! Art and music choice is really cool! left you a rating. Please give our Game Jam game a play if you have a minute.