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Idiot Hippo Games

343
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2
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19
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A member registered Nov 28, 2023 · View creator page →

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The concept is very cool, and I enjoyed the story’s “forbidden fruit” vibe (It definitely reminded me of something I’ve seen in the past).

The visuals look great, and the critters are adorable. There are cool options to play around with, making it a pretty enjoyable way to pass the time.

You actually managed to get me irritated, so I guess the game fulfilled its purpose — but seriously, it was fun (at least until the moment I jumped and it reversed right then).

Nice game, I just found the cows a bit annoying.

It’s cool how the game keeps adding new tasks for the player as it goes on.

I enjoyed the way the theme was handled. It wasn’t overly heavy, but it still gave me enough to connect with the character. I really tried to make the right choices.

I spent some time before noticing you were supposed to hit the cones, not avoid them.

The atmosphere is really good, and the game’s art is absolutely beautiful.

The story is introduced in a really nice way, gradually and without overwhelming the player. The art and atmosphere also create a great experience.

The 2D character style in the 3D environment looked really beautiful, and the overall atmosphere was great.

What an amazing game. The sound effects are super fun, and the whole experience made me laugh a lot. I only didn’t like how she treated my miner guy >:(

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Such a lovely game. The calm music sets the mood perfectly. I’ve gone through phases just like Jacob’s, so the story resonated with me a lot. Procrastination can really drag you down, especially when it starts affecting your mental health.

The game is really good. It already starts with the loading minigame — I spent a good while on it trying to get a good score, and it really reminded me of the games I played as a kid. The gameplay is well explained, the difficulty scales in a way that makes sense (even if I kept dying nonstop on the second level because I play like a potato), and the graphics are amazing, giving me a bit of a Celeste vibe. As for bugs, I only ran into one: on the third level I somehow soft-locked myself, probably by breaking the rock and entering in the cannon at the same time or something like that.

A short game with simple art, but it really caught my attention. Everything is beautiful and well-done.

The sprites look really good.

The sprites are adorable and the game is fun to play, but predicting where the ball would drop was a little tricky.

I tried it back when it was just a prototype of the map, and it’s great to see how far it’s come and how it’s turned into an actual full game now.

A good game with really well-made graphics, though a few transition bugs got in the way a bit.

The realistic explosion effect is the highlight of the whole game, seriously good work.

The retro pixel art style is amazing.

The way you control the characters feels really good and makes the game fun to play. It only got a bit hard when too many enemies showed up and I got lost.

I liked the art; I found it a bit difficult at first, but I was able to understand it well afterward.

Really cool, but my game was lagging a lot.

The art looks really good.

I liked the different types of enemies you added.

The art looks beautiful, but the gameplay is excellent — everything works and flows really well.

Very simple, but the art style is super cute and well done.

The tutorial does a great job showing how the game mechanics function.

Decent little game, though some sprites appeared buggy (at least in my playthrough).

The art looks nice, but some bugs really affected the experience, like when I touched the box and shot all the way into the stratosphere.

Even though it’s simple, I thought the idea was cool. Adding more pieces for variation would make it really fun to play.

Simple but fun.

Man, this game made me think for a long time. I’d look, memorize the keys for about 10 seconds, press the wrong one, and reset. Really fun with a very unique concept.

A really interesting concept and fun overall, but some bugs slightly affected my experience — like the character not dying in the first part, forcing me to reload the page.

Very Cool for a first game, the story turned out interesting. Good luck on your gamedev journey, and I hope to see you in future jams.

Interesting concept, though I found it a bit hard to see certain things because of the floor texture.

Man, this was a really different experience. I had to play it twice just to kind of understand what was going on. Overall really cool, and that room full of mouths definitely made me uncomfortable (if that was the goal, you nailed it).

The game is pretty fun, and the intro soundtrack is really good. It’s just a bit hard, and the character rotation felt a little strange.

I think this is one of the first games in the jam where the enemy is the one taking control. Great work.

The game has a really interesting concept, but it took me a while to grasp everything. Even with the tutorial, I spent a good amount of time trying to fully understand how the systems worked.