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Putt-like's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1749 | 3.283 | 3.417 |
| Enjoyment | #2401 | 3.283 | 3.417 |
| Creativity | #5755 | 2.802 | 2.917 |
| Artwork | #7683 | 2.002 | 2.083 |
| Narrative | #8572 | 1.361 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is a rougelike style game, so has a core game play loop where you keep playing the courses over and over till you beat it
(Optional) Please credit all assets you've used
Music created by Darkosto for this game during the Jam
Sound effects from Zapsplat
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Comments
Easy to play and enjoyable. Tutorial mode and smooth transition to next levels made for clean implementation.
Please feel free to play and rate my submission as well!
Thanks for playing! You have a neat game as well!
roguelite golf.. thats a new one :D The golf mechanic and roguelite elements are fun. Though it might be better if you weren't always starting on the same level though. they might be even..*gasp* random generated :D Well it is easy to comeup with ideas, implementing them in a jam... thats something completely different :D
I also appreciate great tutorial! Thats rare among jam games, usually you have to read through manual...several times before you understand it :)
I agree, random generated levels would be great! Sadly, for my skills at least, it is outside the ability of a jam xD
Thanks for playing!
Easy to play, enjoyable and simple yet great idea of loop! Really enjoyed the roguelike stuff
Thanks for playing!
I enjoyed the game play! Reminds me of those browser based golf games I used to play. The ball can be a bit hard to click and drag sometimes. Maybe you could increase an invisible click on hitbox around it. Also as someone else said, random levels might be interesting or even just random coin + hole placements.
I'm glad you enjoyed it! Thanks for playing!
Don't know how many holes there are, yet once the music kicked in and I ended my first loop (I didn't understand the premise till then) I couldn't help but smile at the simple yet creative loop. The options in the shop were great and well balanced for the most part, i.e. just upgrading strokes wouldn't get you too far on its own. The 5+ coin carried the economy, like I was never not going through that lvl2 bunker nor not going for the lvl4 one, but a few of the 1+ coins were well put that it kept the game from feeling stagnant.
My one critic is that moving the mouse a little bit to get the small strokes became very difficult once you upgrade power enough and I know some people do not have that fine hand motor movement to get that, but I only say this because with lvl6 hitting that low became a requirement.
I know I'm saying a lot for a quick Jam game, but I just liked it that much ;)
Thanks for the feedback and glad you enjoyed it! Very valid critiques and ones that I agree with. 18 holes in all, but it's a tall ask to get through them all
Fresh and easy to play, this is nice.
The drawback is that every time I finish and pay, I have to start over, and with time it's too repetitive. Maybe with random elements in the levels it would counter balance this.
Thanks for the feed back! Progression definitely needs some tweaking. Some sort of procedural generation for the holes would also be interesting....