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A jam submission

Hoop School Hero!View game page

Submitted by maanu (@maanunoo) — 5 hours, 21 minutes before the deadline
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Hoop School Hero!'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#914.5884.588
Narrative#1844.0294.029
Creativity#3494.2654.265
Enjoyment#4463.9713.971
Audio#5923.7063.706

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Hoop School Hero is all about timing your button presses with a looping indicator, in order to keep your hoops balanced.

(Optional) Please credit all assets you've used
All art is made from scratch.

"Brain Dance", "Exhilarate", "Fife and Drum", "Zap Beat"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Phaser Sound - https://opengameart.org/content/63-digital-sound-effects-lasers-phasers-space-etc
Fail Horn - https://opengameart.org/content/supertuxkart-sound-effects

(Optional) What would you like to be called if GMTK features your game?
Manu

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

Your Average rank is #90 in GMTK 2025! Congrats!

Here is the link with all the rankings: 

https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...

I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with Mark that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.

(+1)

Very nice idea executed in a very short amount of time!

This is incredible. Fun concept, nice art, good game mechanics and sound!
Amazing submission.

Developer

Thank you so much! <3

(+1)

INCREDIBLE WORK MANNY!!!
Such a fun and creative concept! The responsivnes of the UI, all the animations and expressions, story, everything is already so amazing! Crazy what you cooked up during this gamejam!!!

Developer

Thanks for playing & the nice words, really appreciate it!! :D

Submitted(+1)

Simply insane. To think that a single person came up with the idea, programmed it, did all the art, animations, etc, and even implemented cutscenes all in the span of 5ish days. Words fail to describe how impressed I am with this submission. This deserves a top 10 out of effort alone!

Developer

That is so kind of you, thank you so much!! :D

Submitted(+1)

I am baffled...

This was a beautiful experience, and this needs to win something xD I DON'T KNOW WHAT, BUT ANYTHING. Idea is hilarious, execution is on point, and nothing is holding back the game. I genuinely enjoyed myself so much, and got immediately charmed xD

I gave it 5 stars in every category, good job :D

Developer

Woo you're too kind, thank you so much!! :)

Submitted(+2)

best carpal tunnel simulator of 2025

combo not breaking when you missed keys gave it a nice strategy element of deciding how many hoops you could reasonably handle without breaking combo, really liked that element

Developer

Thanks! :D I'm happy you like that element (it was completely unintentional)

Submitted(+1)

Absolutely hilarious game! I adored the drawing style, and the background characters didn't detract/clutter the screen since the main character was 3D. The increasing amount of hoops was funny - especially when there were too many, and they'd start to fly around like a hoola-hurricane. And the combo bar getting so insanely big. The only issue I found is that when the letter ring was full, they'd all cram/stack at the top node/position, so most buttons at the top would expire. If you worked on it more, would you consider preventing that from happening, or making some of the letters expire to make way for new ones? 

I had 16 hoops going with a score of 14960 on the last stage. It really tested my keyboard knowledge, but I enjoyed it immensely! 

Developer(+1)

That's incredible, that's probably the highest score I've seen so far! I never encountered that bug because I never got past 6+ hoops hahaha

But thanks so much for playing! If I do a future update I'll consider adding a second bonus wheel, so you might have to press 2 keys at the same time, just for the hardcore keyboardists that get past 16 hoops

I loved it!, Was such a unique idea and quickly pushed me to my limit. Super creative game idea!

Submitted (1 edit) (+2)

i LOVED the art style of this one: Pretty cute and funny XD. and oh boy, this game is HARD, but is a good trainning for "Touch typing" haha. i also love the soundtrack, it really fits the level. Beat the last level by focusing only on 3 notes here is the results XD

(+2)

This is Twister for fingers. Hard to pass the stage, but it's an original take in this jem. Finally, something new. 

Submitted(+1)

Came for the cute art, stayed for the Kill La Kill vibe 😂
Really nice take on the theme! I struggled with the keys but I'm not playing on a QWERTY keyboard, that may be even harder.
Great job!

Submitted (1 edit) (+1)

Amazing game, and good use of the theme, thematically,  and gameplay wise, in that you have to press keys over and over. I got a lot of combos off of just pressing a certain key many times, and basically kinda ignored if there were too many keys. It would be cool to see a rhythm element introduced, because I could see that happening, with a cue every time the hoop gets to the top. . Art was incredible no notes. 

Developer(+1)

Great feedback! My original intent was to make it heavily rhythm based, but my programming skills fell a bit short, and I couldn't perfectly sync the music with the button presses.  Anyways thanks for playing & I appreciate the kind words!!

Submitted(+1)

I really liked game's music and visual presentation. I struggled a bit with the keys, but still an enjoyable experience!

Developer

Thank you so much! :)

Submitted(+1)

Artstyle and the idea are super charming. I like the concept, but was a bit overwhelmed that it used keys all over the keyboard. I think a more focused control scheme would benefit the game.....or maybe I am just too stupid to use the whole keyboard while playing.

Developer

Thank you! I totally agree, I also kept having to look down to find the right keys. Part of me thought it was fun to play Twister with my fingers... but on the other hand it's not ideal to be forced to look away from the keyboard.
Thanks for the feedback <3

Submitted(+1)

Very cool game enjoyed it very much but one thing I dont know if this is an issue on my end or the games end but it seems the game is not ideally optimized? it made few programs slow down on my pc when it was on, havent had any other game do that yet. could just be an issue on my end but either way cool one.

Developer

Thank you for the feedback! Mind sharing your computer specs? I still have to learn a lot about optimization, I'll be keeping an eye out for it!

Submitted(+1)

the school got demolished sorry

Developer

I will try to forgive you

Submitted(+1)

I am too bad at finding keys to be good at this game haha. Very cool game tho, i really liked the artstyle and while the narrative framing is a bit silly its still pretty good. Great job!

Submitted(+1)

Great art style and enjoyable gameplay!! I found it a little bit hard because by the time I recognized the key that I had to press, I already lost a lot of points, but it was fun!

Submitted(+1)

I really liked the intro and narrative framing. I'm still learning touch typing rn, so I had a harder time finding all the keys in time, but still had fun! Good Work!

Submitted(+1)

Art style, and intro narrative was really awesome! I really sucked at this game, but had a good time playing! Well done!

Developer

Thanks so much! You're not the only one, I playtested this for 3 days and I still suck at it B)

Viewing comments 31 to 12 of 31 · Next page · Last page