Play game
RHYTHMETRIC's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mark's Favourites | #1 | n/a | n/a |
| Audio | #2 | 4.810 | 4.810 |
| Enjoyment | #5 | 4.667 | 4.667 |
| Creativity | #26 | 4.571 | 4.571 |
| Artwork | #96 | 4.571 | 4.571 |
| Narrative | #4104 | 2.286 | 2.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player actions establish a rhythmic (repeating) loop to Apple music loops!
(Optional) What would you like to be called if GMTK features your game?
Gawyn (pronounced Guh-win)
Leave a comment
Log in with itch.io to leave a comment.







Comments
Your average rank is #55 in GMTK 2025! Congrats!
Here is the link with all the rankings:
https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...
I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with "Mark" that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.
Hey! That average is higher than expected, considering my narrative is so low. I wasn't going for average at all though since I don't really make narrative games, and since Mark isn't basing it off overall or average anyways!
Good work! It reminds me of a game from a previous jam, but in that one you wasn't allowed to change the notes on the loop. Adding notes adds a second layer of strategy.
The one small feedback on the game design is: it looks like you can stick to a pattern you are comfortable with. For example, moving with shield for some beats on the first half of the bar, and then shooting for the other half. As shooting and moving on the same beat is very risky, you most likely will never do that once you learn it. So moving repeatedly and then shooting repeatedly seems to be a very very strong strategy, making the element of changing the music feel somewhat pointless sometimes once you catch this.
I don't know yet how you could make players feel pressured to change the beat. First of all, in this version you cannot remove notes from the bar, so there is that haha, but maybe the notes have a lifetime on the bar, so they vanish after like 8 bars. Then you can respawn notes on the field in a similar duration cooldown. This would already allow player to change plans during the level. To pressure them to make this decision maybe add enemies that you need to throw a shield at then and then attack really quickly? Or some ideas in this direction could be the solution.
I really like the game, the polish, the execution. Really well done!
I also made a rhythm game! Haha, I think you might like it.
Also, did you use an asset to play the sound with a short delay? Or just using the AudioSettings.dspTime and looking ahead like me?
Thank you! Yep, this game was inspiried by Laserwave (the game you were talking about). One way I thought of making patterns more interesting would be to make certain pattern parts give buffs (e.g., two kicks followed by a snare would double chain length).
I did not use an asset though, since the clips were typically 4 measures long, I just looped them and reset the current time marker every time. Of course, you would have to input the bpm so it would know when the eighth notes were.
I'll definitely try your game out later!
Thanks for letting me know about AudioSettings.dspTime! Just added it to my game (not yet on itch) and the audio has no more noticable gaps in between loops. Thanks!
I love the aesthetic and groove of this game :D, but dang does it get difficult really fast. Really fun game!!
Thank you! If I had more time to add levels I could've made the difficult easier but theres only so much you can do in 4 days!
I love how each level introduces a new enemy that really ups the ante! And I really appreciated how my lasers ricochet off of the enemies, the game would have been impossible without it! My favorite part was figuring the ideal build for each situation and how I need to adapt as each level progresses, such an amazing game!!
Thanks! Yeah I added the ricochet and found it really satisfying so I kept it lol.
Cool game!
I think upgrades you can pick up to temporarily increase the playback speed of your note sheet would be fun.
Thank you for playing! Yeah I think I might add that in a later release!
This game is dripping with juice in the best possible way. Everything feels groovy and aligned, and the combat is addicting.
In the first few levels, I arranged my moves in different rhythmically pleasing ways, but then I settled on a pattern I thought was optimal for gameplay and never thought about it again (alternate 4 attacks and then 4 moves with shields interspaced evenly). How could you incentivize players to try making new patterns?
This is one of my favorites I've played from this jam, and it's amazing that it was made by one person. Huge congrats!!
Thank you so much! That is certainly an interesting pattern that you used! For me, the general consensus for best layout was 4 moves followed by 4 attacks with shields (as shield seems better when not on a move), but that's really interesting to see some other patterns being used! As for the incentives, I was thinking I could add buffs to certain patterns (e.g., two kicks followed by a snare) or something of the sort. That would be really hard to add and balance (as well as explain) during the jam so didn't end up doing that.
However, I probably will develop this into a full game, so I'll definitely find a way around that then! Glad you enjoyed it as well!
Cool game and very aesthetically pleasing, Combat is fun and not too punishing!
Great job :D
Thank you!
really fun game level 2 does seem like a huge jump in difficulty. and the health of the hexagons feels a bit too high
Thanks for the feedback!
i would love if you were to develop this in to fully fledged game with more levels and stuff. this was the first jam game that i decided i wanted to keep around instead of deleting after rating
Yeah I definitely will develop this into a full game
just remind me when you release
The SFX and VFX of this game feel amazing! Great combination of ideas I've played in other games, executed very well with surprisingly tough/fun boss fights. Good job!
Thanks!
The visuals in this game are really really cool, as well as the connection of the mechanics to the music! It was really hard at times, but it was pretty rewarding when I beat it
Thank you! Glad you enjoyed it!
Nice
Thanks!
Really well done!!
While i have seen this idea done before this one is very polished and feels and looks very good
If the difficulty didnt spike up so rapidly i would probably have played it for waaaaay longer, its a full vibe
Thank you! Yeah the level balancing was quite hard. Which level did you get stuck on?