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A jam submission

Replay DummyView game page

Work from behind the scenes to save your dummy friend from the many hazards that lie ahead.
Submitted by Joseph Jastrzembski, Brennan, MatheusComposer, Mathaeuz, Madds — 15 hours, 9 minutes before the deadline
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Replay Dummy's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#13223.9173.917
Artwork#29573.2923.292
Audio#30942.9582.958
Narrative#31252.5002.500
Enjoyment#38962.9172.917

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player goes through a loop of security footage until they are able to save the dummy from certain death. Also, players need to complete circuit loops in order to manipulate hazardous obstacles.

(Optional) Please credit all assets you've used
Everything was made by us baby!

(Optional) What would you like to be called if GMTK features your game?
Team Some How We Made It?

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Comments

Submitted(+1)

Cool idea. It was a bit hard at frst, but after I understood everything it was fun

Submitted(+1)

Very fun and "stressful" in a fun way! It took a while for me to understand the game, but i would say figuring it out was part of the fun.

Submitted(+1)

It was really fun to play. Figuring out how do disable the, what is the next thing to do. Always demanding but never too much. The pushing curcuits mechanics were a bit wobbly but that's it. Great title screen btw. I love this 2.5d aesthetic and how the player is shown bigger even tho you are the smaller one.

Submitted(+1)

Overall, I thought this was a pretty good game and I really liked how the players starts with almost no knowledge of how the game works and slowly gains knowledge as they play through the loops. I don't know if this was intentional or not, but I especially liked the puzzle where you have to stop the green saw-thing at a specific point or else even though it is stopped the dummy will still run into it. Also, I liked the style the art assets brought to the whole game with how well they all fit with each other. Additionally, it was definitely a good design decision to tie the color of the circuit block to the color of obstacle. My only complaints are that the player movement felt too sluggish and hard to control(maybe make the players accelerate and decelerate faster) and that because of the slow speed of the dummy, it felt incredibly tedious to replay through earlier sections after you lose in later sections. Though I understand that the game needs a slow pace in the beginning to allow the player to learn how the game works, I think it would be more fun if both the player movement and the dummy movement were a lot faster, so I would suggest that you increase the player movement speed and have the dummy movement speed stay at the speed you have right now, but then increase the speed of the dummy over time, potentially accompanied by some musical cues. Still, a great game and I think it would be great if expanded to a larger and more polished product.

Submitted(+1)

Overall, I thought this was a pretty good game and I really liked how the players starts with almost no knowledge of how the game works and slowly gains knowledge as they play through the loops. I don't know if this was intentional or not, but I especially liked the puzzle where you have to stop the green saw-thing at a specific point or else even though it is stopped the dummy will still run into it. Also, I liked the style the art assets brought to the whole game with how well they all fit with each other. Additionally, it was definitely a good design decision to tie the color of the circuit block to the color of obstacle. My only complaints are that the player movement felt too sluggish and hard to control(maybe make the players accelerate and decelerate faster) and that because of the slow speed of the dummy, it felt incredibly tedious to replay through earlier sections after you lose in later sections. Though I understand that the game needs a slow pace in the beginning to allow the player to learn how the game works, I think it would be more fun if both the player movement and the dummy movement were a lot faster, so I would suggest that you increase the player movement speed and have the dummy movement speed stay at the speed you have right now, but then increase the speed of the dummy over time, potentially accompanied by some musical cues. Still, a great game and I think it would be great if expanded to a larger and more polished product.

Submitted(+1)

it needs some thinking at firt but then it turns out to be a fun game to play and try good job making this

Submitted(+1)

i liked the idea but it was hard at first but started getting better after every try and enjoyed it , but the sound glithes sometimes

Submitted(+1)

i found this very confusing to play having to focus on 2 play areas and the controls were a bit too slippery for the precision positioning of objects in my opinion. solid base here though. question: was there a relevance to the colours of the microchips, as I couldn't tell? 

Developer (2 edits)

Fair, thank you for the feedback.
There is indeed a code to the coloring. A red trap is  to be disarmed by correct placement of the red chip, yellow, pink... and so on.

Submitted(+1)

Awesome game! it took me a little while to understand, but once I got the hang of it was super fun.  Loved the pixel art too!

Submitted(+1)

Nice! I wasn't a fan of walking around to push the chips, but as I kept playing I actually quite liked it. Really fun!

Submitted(+1)

Cute! I love the little robot buddy :D

Submitted(+1)

I love this game but it's just a little hard

Submitted(+1)

I think a tile-based player movement like in Baba is You would really match the gameplay.  Having said that, this movement system has its own taste and I love it! Also cool art and music!!

Submitted(+1)

This is pretty polished game.  It took me couple of tries to get the hang of the movement, but it made the game just the good amount of difficult I would say.

Submitted(+1)

Very iInteresting idea! But the player control could be improved. It is a bit difficult to accurately push a box into the right place.