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Overall, I thought this was a pretty good game and I really liked how the players starts with almost no knowledge of how the game works and slowly gains knowledge as they play through the loops. I don't know if this was intentional or not, but I especially liked the puzzle where you have to stop the green saw-thing at a specific point or else even though it is stopped the dummy will still run into it. Also, I liked the style the art assets brought to the whole game with how well they all fit with each other. Additionally, it was definitely a good design decision to tie the color of the circuit block to the color of obstacle. My only complaints are that the player movement felt too sluggish and hard to control(maybe make the players accelerate and decelerate faster) and that because of the slow speed of the dummy, it felt incredibly tedious to replay through earlier sections after you lose in later sections. Though I understand that the game needs a slow pace in the beginning to allow the player to learn how the game works, I think it would be more fun if both the player movement and the dummy movement were a lot faster, so I would suggest that you increase the player movement speed and have the dummy movement speed stay at the speed you have right now, but then increase the speed of the dummy over time, potentially accompanied by some musical cues. Still, a great game and I think it would be great if expanded to a larger and more polished product.