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A jam submission

Your Lord Demands Taxes!View game page

city builder, engine, cozy, endless
Submitted by FlushedAle (@AleFlushed) — 7 hours, 54 minutes before the deadline
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Your Lord Demands Taxes!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#16993.8003.800
Narrative#24852.6672.667
Enjoyment#29873.1333.133
Artwork#30363.2673.267
Audio#67962.0002.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Core of the game is about creating and managing your cycle loop.

(Optional) Please credit all assets you've used
Everything was created by me.

(Optional) What would you like to be called if GMTK features your game?
Your Lord Demands Taxes

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Comments

Submitted(+1)

Cool idea makes a fun game!

Please rate my game!

Submitted(+1)

Great! Would love to see this expanded! Just minor gripe - why moving the cursor on button release? Why not on button press? It seems like it is lagging.

Developer

Thanks for playing! No thoughts given to  button release, more sort of matter of habit from games where you might want to cancel the action :D

Submitted(+1)

wow this was super fun! took me a while to get a good handle of how to best make use of each cycle, but once it clicked i was able to enjoy it immensely! i found the early game especially cool as the random generation of resource placements and available space makes you really think about your first few turns and how to build a good foundation for resource generation later on, which is super cool! unfortunately i learned the existence and importance of skipping turns too late into my winning run as i was just placing buildings every cycle which didn't pan out too well in endless mode 😅.

i think it would be neat for the game to have some form of demolition building/crew (could be one-time use maybe) which adds a demolish tile action to the cycle. it would help add a bit of leeway for players to slowly modify their land layout in deeper runs when things get overpopulated, which i think wouldn't be too over-powered/abusive since it would add another action to the cycle thus delaying actions even further. also i felt like you quickly gain too many duplicate actions which ends up becoming harmful after the gaining your second action of the same type since it seems like you can only ever have one action where resources grow back in a run. other than that, the base concept is great and i can imagine seeing how this can expand into something super cool! congrats on the submission!

Developer(+1)

I love that you liked this! Yeah it get's tricky with when to introduce more cycles and which ones especially if you don't know requirements beforehand :D. I have many ideas for one time buildings and improvements and certainly removal or merging of buildings or even adding new grow cycles would be interesting. It will take a lot of trials and errors now to come up with something that won't destroy the core of the game but make it more balanced and more than one 'build' friendly.

Submitted(+1)

Okay Imma be pretty straightforward as you need to hear this non-sugarcoated from someone that genuinely cares. 

Art:
Sprites look good. Needs some idle animations maybe small pixel guys farming can be tiny but needs more active sprites on screen or birds or something.

controls:
Please god make this mouse usage. the fact i was using enter and wasd/arrows was rough. I would have prefered drag and drop from an active toolbar. I think that would have a smoother UI and player experience. I liked the time cycles of the management. I think the experience of placing the buildings was soulcrushingly painful. 

music:
??? something lo-fi. mellow. anything. help the dopamine hit. 
Please continue to work on this. You have a good base here to work off of. 

Developer

Hi I generally do agree with most of stuff and its a fair feedback overall. 

UI and audio and even idle animation were in scope of the jam but life stood in a way this year to work on games : D. As for mouse/keyboard stuff I generally find it is very preferences based but I do agree for more laid back mouse would maybe be better(although tbh it's not like you have 2 hands on a keyboard right now to play this). Truth be told keyboard controls translate better to gamepad 1:1 and that was the main decision factor. I don't mind giving the options to choose.

If you're interested - I am planning to go towards steam release with this and there will be at least few demo versions to give feedback too. In general thank you for taking time to give me feedback :). Much apprecaite

Submitted(+1)

Great concept with a surprising amount of complexity! Nice work!

Developer

Thanks for playing. I'm glad you liked it :)

Submitted(+1)

image.png

Took a little bit to get the hang of it, but really fun once I figured it out. I was able to get pretty far, nearly covering the entire map, but the cycle cost scaled faster than I could haha.

Great work!

Developer

Thank you for playing! I'm really glad you found your way through initial learning phase and even had some fun!

Submitted(+1)

Interesting concept! I think it would have benefited from a tutorial though

Developer(+1)

Thanks for playing. Would definitely need a tutorial sadly had only 2 out of 4 days to work on game.