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Cyclic Crusaders's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2250 | 3.328 | 4.000 |
| Audio | #3493 | 2.866 | 3.444 |
| Artwork | #3493 | 3.143 | 3.778 |
| Creativity | #4056 | 3.236 | 3.889 |
| Narrative | #5880 | 1.941 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The crusaders you summon loop through your recorded actions.
(Optional) Please credit all assets you've used
Unity Asset Store Links:
https://assetstore.unity.com/packages/2d/characters/enemy-galore-1-pixel-art-208921
https://assetstore.unity.com/packages/2d/gui/icons/2d-pixel-art-icons-swords-259620
https://assetstore.unity.com/packages/2d/environments/dungeon-tale-fantasy-rpg-sprites-fx-tileset-296458
https://assetstore.unity.com/packages/2d/environments/top-down-adventure-assets-173199
https://assetstore.unity.com/publishers/61102
https://assetstore.unity.com/packages/audio/sound-fx/free-cinematic-sound-effects-224972
https://assetstore.unity.com/packages/audio/music/epic-game-music-collection-free-299437
(Optional) What would you like to be called if GMTK features your game?
Ambros
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Comments
Damn this was fun! The big guys you summon feel very impactful and I was really motivated to try to use them well. some more signifiers and feedback on using the loop mechanic would have been nice to help me be a bit more intentional with it
Thank you for the feedback, glad you enjoyed!
Gameplay felt very responsive and satisfying. Love the time loop mechanic in a survivors like, it lets you get really creative :)
Thank you!
The game felt great, especially The Feedback when you swing you sword and the screen shake. Well done!
Thanks!
The combat felt very good and I really liked the fact that your clones where more powerful than you, I felt protected by my army of older brothers swinging their swords through the map! I didn't manage to beat the boss though :(
Thank you, that is exactly the feeling we were going for!
I really enjoyed this!
- Really good job on the game feel, the particle effects felt nice and so did the sword swings.
- I think the difficulty curve was very good.
- Near the end enemies clumped up in a ball, which made it really hard to hit them without dying.
- The only thing I have to suggest is just more variety in what enemies do, if they moved in more distinct ways from each other, for example, they would each cause me to approach combat differently, but at the moment the way I fight each of them is the same.
- The summon feels very good, and it's entertaining to watch him plow through enemies.
Good job! Congratulations on the submission!
Thank you for the feedback, it very much appreciated!
Cool game! Need some to get used to mechanic but very fun to play!
Thank you, that's very kind!