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Only War's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1497 | 3.000 | 3.000 |
| Artwork | #3682 | 3.077 | 3.077 |
| Creativity | #3743 | 3.308 | 3.308 |
| Enjoyment | #4141 | 2.846 | 2.846 |
| Audio | #6051 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The galaxy of my game is stuck in a never-ending loop of war and planets will go through a loop of phases from Dead Worlds to Arctic and Desert Worlds to Continental and Ecumenopolis Worlds.
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Comments
Great Game i love it !
Thank you! I'm glad you liked it!
i immediately rocketed away and had to restart in order to find civilization again, but in the meantime i enjoyed the scrolling space background
felt like i was constantly going way too fast to actually shoot anyone, i'd slide past everything too quickly and would constantly have to brake (but maybe this is just a skill issue)
the blue guys were spawncamping me so i couldn't be alive for more than a split second (meanies) but i restarted again and joined their ranks
cool space war shooty game :)
Yeah, I've seen people mentioning this issue with losing where the galaxy is a few times so I'm adding in some things like an arrow towards the nearest star to help you make your way back. Here's a pic of that if you would like to comment on if you think it would have helped you:
(PLEASE NO ONE CHANGE RATINGS BASED ON THIS! I am just curious for feedback since I plan to update this game after the jam ends)
I will also see if I can make a little tutorial level to help with learning the shooting mechanics since they require you to slow down a bit and aim more toward where the enemy is going instead of just where they are right now (I'll also see if there is any way to make this more intuitive). Oh, and I should probably let you switch sides and ships (this I am working towards right now by adding shipyards for that) so its a bit easier to avoid spawncamping when one side starts winning for a while.
Thanks for playing and I hope you enjoyed it even with those issues!
yeah i think that arrow would definitely have helped! for some reason i assumed that if i kept going in a random direction i'd eventually find a planet somewhere haha, this is much better
ooo yeah being able to quickly switch sides would be awesome! there were like 10+ blue ships in a circle all shooting directly at the spawn planet when they were spawncamping me, i had no chance
Great! I'll have to see if I have enough time tonight to work on UI to add the side switching in for an update tomorrow. Thank you for replying since you have helped give me a lot of ideas for how to assuage the issues you have mentioned! Like, I could try adding some radio chatter or "unit barks" to set each side apart more than just being blue, yellow or purple ships (there's stuff setting them apart under the hood, but it seems I can do a lot to give them more personality).
The simulation is impressive. Be part of the fleet and try your best to destroy as much spaceships as you can is intense. I felt a bit lost and was sure what to do overall but the fights were fun.
Thanks for trying it! If you have time to respond, was the lost feeling just a matter of not having a particular goal or not knowing where anything is? I'm trying to update this game for after the jam and would like to do what I can to fix any issues like this.
It's amazing how you managed to simulate an entirely customizable war within a solar system! I really appreciated all of the ship options and how when you die, you respawn right back into the fray! Ship movement could be a bit annoying though lol
Thanks for playing! If you still remember, could you tell me what you found annoying about the movement? I can try to fix it when I update the game after the jam.
I suppose I prefer more precise control - like wasd movement and mouse to aim. But that's just my preference!
I suppose I prefer more precise control - like wasd movement and mouse to aim. But that's just my preference!
Oh, okay! I can add that in then as a control option. I initially thought of that, but I already had this method figured out from a jet fighting game I made and I ran out of time to add that in.
I liked to zoom out and just enjoy the chaos lol.
Couldn’t figure out how to capture other planets but still a really cool game!
Unfortunately, a single line of code in this version prevented armies from different empires from directly capturing planets. They will change control through some other more random events as part of their "evolution" mechanics, but I was not able to spot that issue till after the jam. Thanks for taking a look!
It sucks when that happens. The game was still really cool! You should be proud of it.
When the jam ends, I would play it again if you upload a version with capturing working, I want an army lol
Thank you! I'll make sure to upload it when the jam ends. Performance will also be much better since I have ironed out a lot of the stuff straining the GPU and adding unnecessary physics calculations.
Nice Game!
Thank you!
No problem wanna see my game maybe?
To be honest,I didn't understand how to conquer planets, but I really enjoyed the game as space battle sandbox ;)
The player is mainly meant to act as a supporting role by attacking other ships and escorting armies. While the army code was bugged in the game jam version, they were meant to invade other planets and take them over. I am continuing work on this game though and have patched that bug and plan to add the ability to call army ships directly to follow you and attack planets you go to. Thanks for playing and I hope you had fun despite that issue!
I liked the ability to customize the ship, the density and so on. The art was also pretty solid.
Thank you! I am currently working on it some more for updates after the jam and I will have to see if I can add more ways to customize the ship.