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A jam submission

Bullet TimeView game page

Defeat a space time worm in a rough battle
Submitted by Metsker — 5 minutes, 53 seconds before the deadline
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Bullet Time's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style / Visuals#93.7114.417
Gameplay / Fun / Engagement#262.7313.250
Overall#352.5913.083
Audio / Sound Design#452.0302.417
Theme#541.8902.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You fight on the small island with very limited room for maneuver

Devlog

No

Easter Egg Challenge

No

Game Engine

Godot

Self-made & used stuff

Homemade Graphics/Art (e.g. models and/or textures)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
48

Anything else you'd like to share about your game or development process?
We've made all of the assets by hand, except for the audio part(it mostly from zapsplat)

Are you entering the "Best 3D Model Design with UModeler X" optional prize?

No

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Comments

Submitted(+1)

Great visuals and animations. I liked the tension of the boss fight. A bit hard, but fun. Well done!

Developer

Thanks! That's exactly what we aimed for *0*

Submitted (1 edit) (+1)

     Really cool entry team, there's a lot of awesome stuff going on here, nice work everybody!! Right away the visuals are striking and are a great first impression for the player. The dark background has a great contrast with the brighter player and boss models that rally makes them pop. The boss animations and tentacle movements look amazing and feel very realistic (or at least as realistic as a giant purple tentacle monster can be lol). The destruction to the terrain when the boss spawns in is a cool touch. I really like the player mushroom model too, his mushroom cap reminds me of one of those samurai hats and I can totally see him being the hero of some universe.

     The boss attacks are pretty fun and varied. They feel well-choreographed and well-telegraphed, and for the most part getting hit felt like my fault. Some knockback and particles when getting hit by the tentacle would be nice additions of juice too. The fight as a whole feels a bit too difficult but I think the boss is fine as is, imo the fix would be to increase the player speed just a bit. There were a bunch of times were it felt like I reacted to the boss attack quickly enough but then would just barely get clipped in an unsatisfying way. I think a touch more speed would fix this issue completely, while still preserving the boss rush challenge and the fun of grinding it out until you win. This would also make the kiting melee style combat even more fun imo. Another improvement would be some kind of boss health bar or other indicator. I wasn't able to beat the boss, but knowing how close I was getting to victory would have motivated me to keep trying. edit: I also think the theme application was fairly weak, the one room thing doesn't really effect the gameplay much and is kind of just the way any traditional boss fight is already setup.

     The music and sfx are decent enough, but don't feel particularly inspired or unique to the world we are in. Not a huge deal but an area for improvement. Another small nitpick is that the blue orbs/bullets that the boss shoots don't feel like they match the general aesthetic of the rest of the game. That being said, I really enjoyed my time with your game and think you have a lot of potential here. The art is stunning and an easy 5/5 overall. The player model, boss, and environment are a very intriguing combination and make me interested in learning more about the lore of the game. The tentacle animations look great. The combat and attack patterns are fun and challenging and with a little bit of tweaking could be even better. You should all be proud of this entry, and I think you have a solid foundation with some good potential if you chose to keep exploring this game. Great job and keep up the good work!!

Submitted(+1)

Amazing animations, the boss model is beautiful. I feel like the difficulty is very high, and it can feel frustrating for some players. It took me a while to get used to the attacks, and I feel like many things could be made easier (more invincibility on the dash, more delay between the attacks from the boss, make the poison puddles disappear faster). 

But with that said, I still liked the challenge and I had a lot of fun speedrunning the game :)

Developer

Wow, awesome run, thank you so much!

Submitted(+1)

The animations are beautiful, and I really liked the models you used. The boss attacks fit perfectly with the character, giving a very satisfying feeling due to the particles that come out of the environment when he strikes, especially as they break the ground.

The attack indicator is also very intuitive, making it functional even for more casual players. The opacity change and the red color in the attack area clearly show that it’s a dangerous spot. The attack speed is just right—I didn’t feel like they were unfair or too hard to dodge.

One thing that could be adjusted is the speed at which the camera moves when the boss changes position. Personally, my computer isn’t very good, so the game inevitably slowed down a bit (not enough to be disruptive). However, I noticed that when the camera moved to where the boss was, I lost a few seconds getting reoriented, which could lead to me getting hit by one of his attacks as he burrows into the ground.

I can see a lot of potential for the game to expand, as the gameplay is already solid and responsive. If you plan to continue developing it, I wish you the best of luck. Congratulations on the game! Also, good luck to you in the jam.

Developer

Thanks for your kind words! You're right, camera focus wasn't really compatible with an isometric view haha. We'll definitely address it. 

Good luck for u too <;

Submitted(+1)

Hey there! This is an amazing and well designed boss fight. The controls feel super responsive and any error done doesn't make me blame it on the game but rather my own skill. The art is also super gorgeous and looks really polished so well done on that! The telegraphs are really nicely timed and doesn't feel unfair to the player especially given the dash. The music is also pretty well done and fits the vibe.
Now one small critique I have is that it should be more evident when the player loses health, cause right now it's pretty much the same. Maybe a bigger screen shake or a sound effect plays?
This game also has a lot of potential to add extra abilities, weapons, etc. but that seems more like a post game jam goal.
But yeah, this game was amazing and I enjoyed it!

Submitted(+1)

Yo, those models are so pretty! But it was really hard to fight that worm lol, and for me it felt kind of weird having to dodge with the space barxd

Submitted(+1)

Beautiful game. The models and animations and environment are all wonderful.

The player movement was a little on the slow side and the dash was proportionally pretty short. 

But, given that my only complaints are just balance issues, great work!

Developer

Thanks for such detailed feedback, really appreciated!

Submitted(+1)

Nice art work

Developer

Thanks c: