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The animations are beautiful, and I really liked the models you used. The boss attacks fit perfectly with the character, giving a very satisfying feeling due to the particles that come out of the environment when he strikes, especially as they break the ground.

The attack indicator is also very intuitive, making it functional even for more casual players. The opacity change and the red color in the attack area clearly show that it’s a dangerous spot. The attack speed is just right—I didn’t feel like they were unfair or too hard to dodge.

One thing that could be adjusted is the speed at which the camera moves when the boss changes position. Personally, my computer isn’t very good, so the game inevitably slowed down a bit (not enough to be disruptive). However, I noticed that when the camera moved to where the boss was, I lost a few seconds getting reoriented, which could lead to me getting hit by one of his attacks as he burrows into the ground.

I can see a lot of potential for the game to expand, as the gameplay is already solid and responsive. If you plan to continue developing it, I wish you the best of luck. Congratulations on the game! Also, good luck to you in the jam.

Thanks for your kind words! You're right, camera focus wasn't really compatible with an isometric view haha. We'll definitely address it. 

Good luck for u too <;