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TRY 01's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Style / Visuals | #26 | 2.914 | 3.800 |
| Audio / Sound Design | #30 | 2.531 | 3.300 |
| Overall | #49 | 2.205 | 2.875 |
| Gameplay / Fun / Engagement | #51 | 1.764 | 2.300 |
| Theme | #57 | 1.611 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
escape from the room
Devlog
No
Easter Egg Challenge
No
Game Engine
GameMaker
Self-made & used stuff
Not applicable
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
40 hours
Are you entering the "Best 3D Model Design with UModeler X" optional prize?
No
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Comments
Really nice mysterious vibe and the puzzles encourage you to explore and look around the whole level, which is really good. Had a difficult time to see which items are interactable and which are not, but that also fits the game. Enjoyed it, nice entry!
im not entirely sure what im supposed to do but the visuals are amazing! i love the pixle art
Interesting game. I would love to try it, but i'm on macOS
I like the player leaving trail.
I understood how to complete the game while I was looking for clues in the comments x)
I saw that green light in the top right corner of my screen right as the timer reached zero while still being in the start room and was like "Oh something happens when you don't move, that's cool!".
I agree with the others that the puzzle design isn't intuitive, but that last section gave me some OuterWilds vibe and I reallly liked it.
Visuals and Audio are great, too bad that most of the time you die right after the music drop :)
Still very impressed by what the game had to offer, good job!
I did manage to complete the game, took me a long time tho. Really enjoyed visuals(especially shaders) and music. The puzzle design itself is pretty lackluster honestly, I don't think that average player will have a patience to figure it out.
Maybe you should leave some hints somewhere in the description
I had a bit of a hard time here. I had no idea what to do inside the ship at first until I figured out you can go outside. But even then, I wasn't sure how to progress. The amount of oxygen didn't give much time to figure anything out. And I didn't quite grasp what the clues were trying to get me to do.
All that said, I'm a big fan of the look and sound. A little more nudging and forgiveness in this game could take it a long way.