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A jam submission

MagichaosView game page

There are too many projectiles.
Submitted by 4_the_worthy
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Magichaos's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#44.0914.091
Enjoyment#54.0004.000
Overall#193.4323.432
Concept#233.2733.273
Use of the Limitation#462.3642.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
https://onehundredthousand.itch.io/ - Art https://nikkilayne.itch.io/ - Audio

Software used
Godot

Use of the limitation
The upgrades provided are random and the dice box teleports randomly.

Cookies eaten
Three and a half

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Comments

Submitted

Your game has a very good presentation(i've placed 5 stars), but it lacks some sort of progress and understanding of what upgrades actually doing

Submitted

This game is great. I don’t have the right words to describe how much the gameplay exceeds my expectations for a game jam game. This is a good bullet hell game. It is not easy and it is not frustratingly hard. It hits a magic spot.

I wish the weapon was more accurate. Especially when I had dual shot, it is too wide for a default weapon for me. It is still good. The dash is too small for me personally. It is hard for me to tell graphics-wise if I am dashing or not. I wish there was some blue glow or something more clear. The obstacles are the same color as the rest of the background. I wish they would stick out more. The projectiles are huge and have a length lifetime needless cluttering the stage.

The upgrades, some are obvious and the rest a mystery. I wanna see damage numbers and I want a guide or a text describing the upgrades. The difficulty should have three distinct levels. One easier and one harder than this.

I wish there was mini dating sim game in this so I could take a chainsaw bear or a slime to prom. The purple dinosaur thing would make a lousy date and would probably end up raising many cats and complaining about how toxic mages are!

image.png

Developer(+1)

Glad you enjoyed the chainsaw bears, they are staples of our game design philosophy. Thanks for all the feedback!

Submitted

Brutal in terms of taking damage. Insane music. Cool pixel art.

The only thing that takes away fun is permanent damage, and lack of information about bonuses. I just dont know what im getting.

Fun game

Developer

Thanks! The music is pretty great, compliments to our audio person. The bonuses could use some improvement I agree.

Submitted

Visually, the game is really beautiful, I especially love the enemies, they look super cool. It also fit very well as a bullet-hell ! I just had a bit of trouble understanding what the power-ups do. Great work overall !

Developer

Thanks! The powerups increase random attributes, some system to make it more clear what they did would have been good to add though.

Submitted

This is awesome game, i had a lot of fun playing it. How ever, there are some issues that i want to list about this game: The game has no reason to kill enemies, there is no progress in killing enemies, you are getting rewards for free by just scavenging on the plain. This makes game progression very easy, which makes you overpowered each run you start by just collecting couple of items  without killing anyone, or doing anything. The stuff you picking up, is not even giving you a clue of what it does. Overall its a very fun experience and i actually would buy it on steam if it gets polished

Developer

Yeah, it was a little hard to find some good ideas for a random dice limitation, probably having a swap between random weapons would have been more interesting instead of the unclear random powerups, and better ensures the player can't get ridiculously overpowered. Thanks for the feedback!

Submitted

What a fun game! I'm a huge sucker for bullet hells and this did not disappoint. The graphics and audio are both great. The only thing is I wish you could see how long you survived at the end. Really great job! :)

Developer

Thanks! Adding a score report and high score would have been a good idea, I agree.

Submitted

I don't really understand what each gem does

Developer

They just do random things, admittedly the limitation was a bit shoehorned in.