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dennisbov

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A member registered Aug 19, 2021 · View creator page →

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The concept is strongest side in this game, i really liked it! But implementation... well, it could be better. I think you need to show which parameters each body part is responsible to, i see that you can choose between creatures by sacrificing them, but i just don't understand whether creature is powerfull or not

Simple and easy to understand game, i enjoied it, nice work! The only problem is your game has no direction for player to follow. You have an upgrade button(which partially solves the problem), but you need more that this, maybe some end goal to achieve, for example earn a certain amount of money to win the game or buy 5 upgrades. This is easy to implement and will make your game so much more enjoyable!

I was cought off guard by the opening story, it was really suprising for me to see a goddamn CUTSCENE in a 3-day game jam! The game itself is fun and well polished, i really liked that "arm" animation, however you shuld restrict slimes from shooting while falling, that was reall y annoying to me. But overall i liked your game, good job!

Good ga... I mean tool! The UI is easy to understand and the page looks cool, good job

I just can't say anything bad about this game, great job!

Your game has a very good presentation(i've placed 5 stars), but it lacks some sort of progress and understanding of what upgrades actually doing

Honestly, i really liked animations and art style, as an ultrakill player i find your movement system overall more enjoyable than the game you took inspiration from(especially rolling mechanic). I didn't like the fact that you can just rool through the level without having to fire once, and you should just remove wallrun, right now it is annoying as hell

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This is most enjoyable game in this jam in my opinion! I have 81 hours in "getting over it" on steam, and i must say, i'm really impressed by what you made, great job! The only downfall i see is fart sound is more cringe than funny(doesnt affect my rating btw)

Thanks for review! I really do apreciate, that you spend time figuring out game mechanics!

Your game is a perfect example of a good polished game, great job!

THanks for review! I really do understand your struggle, so in this jam i decided to make more ordinary game, than i usually make

Thanks for the rewiev! Funny thing about AI in this game is that it is actually builds randomly) 

I think you are going win this jam, like seriously. The concept is great, the art is astonishing and the game feels really polished! 

Fun concept, and I must say, I'm impressed by the water shader! If you actually made it, thats really cool. I dont see many issues with this game, god job

You right about that, by "i simply don't know why am i even clicking" I actually meant i don't see how many clicks left to unlock next location.

I spent about... 20-30 minutes on this game? It’s really addictive — I think the idea of adding an element of randomness to classic Tetris is brilliant, and it creates real challenge for players. But I also think it lacks music — the only thing that made me yawn once

The concept of this game is actually impressive, but i think you shuld work more on readability, I've spend 5 minutes playing your game and didn't understand how the numbers on die works. the menu that opens by pressing "h" key should be visible by default i think. Artstyle is pretty nice tho

Thanks!

Thanks for detailed review! I really appreciate that

Good preview image and game page! Overall i liked art style, but everything other than it is just ok. Would have benefit a lot if you add some sort of progression, i simply don't know why am i even clicking. Also this game needs more polishing. You should add way more impact from clicking the dice, for example, make it shake on click and generate resource icons from the dice

https://dennisbov.itch.io/solonist

Just finished your game - it's awesome!
As a developer myself, I want to say that First Break is an excellent example of a good, well polished game. The sounds, the art, the controls all fit together perfectly. The only problem is: some levels have an unpleasant difficulty spike, i think you should make them a bit easier. 

Your game is amazing! I have no clue how you manage to make such masterpiece just in a week. it was definitely done by a professional
check out my game please, I'm desperate for ratings  https://itch.freezing.top/jam/brackeys-11/rate/2501451

already rated it)

Just finished rating yuor game, really cool voxel graphics! I used magika voxel in my game as well

Just played your game, the graphics is good and gameplay is scary enough! I hope you will have good time playing my entry https://itch.freezing.top/jam/brackeys-11/rate/2501451

Nice and well polished game you've got there! However you should defenitely make the area of key much bigger. here is my game https://itch.freezing.top/jam/brackeys-11/rate/2501451   

I finished creating my game about 3 minutes before the deadline and I didn't have enough time to put together the final build. So I just posted another Itch.io project from completely different game jam in order to submit anything before deadline, then I redacted my old project and placed build that I was working on during this jam. And recently I realized that this might be forbidden. 
Also I forget that I have to gain 20 ratings in order to be, well, rated. So here is my project, if it doesn't violate the Geneva Convention, we can rate eachother games, just post link to your masterpiece in comment section and I will rate you back.  https://itch.freezing.top/jam/brackeys-11/rate/2501451

I played your game, and honestly we've got a lot of similarities between our projects! I think you should check this out https://itch.freezing.top/jam/brackeys-11/rate/2501451

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if you like "Portal" from Valve, you should definitely  check my game!  https://itch.freezing.top/jam/brackeys-11/rate/2501451

Art and sounds are impressive but you should make tutorial a bit easier in my opinion, because the "platformer" part of your game is not really enjoable to play tbh, the gravity acceleration is too high and that delay before attacks and dashes feels a bit annoying. But anyway the game is great and you definetly shold not stop!

congrats with getting 20 ratings! Could you please rate my game as well? I think it worth a shot https://itch.freezing.top/jam/brackeys-11/rate/2501451

thats a great game right there! Art style is really good and game feels really polished espesially compared to other entries in this game jam

I really like graphics part of your project and the fact that you game is polished enough to be enjoyable to play

thank you for playing my game! In order to get to the next level you just need to move the door behind the conveir line in third room on level 2. Sorry, I thought it was obvious enough 

Project Helius v1.1 is a stable version right now, please do not try to play the other one, because it contains a lot of bugs, which make game simply impossible to play.

amount of abilities is impressive actually, I like the unique way of how animation works 

I hate ducks, thanks for the opportunity to kill them

but it's too small, as i understand, because I can see, that it has 20 shots, but it reloads so fast, that you can't notice the cooldown at all. Honestly i don't think that this is bad, it makes game feels more tence, actually!(in a good way of cource)

presentation part of the project is nice, and gameplay is great, i didn't encounter any bugs, which is cool and that visual effect when moon gets closer looks realy wounderful, good job!