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One Block at a Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #16 | 3.286 | 3.286 |
| Concept | #19 | 3.429 | 3.429 |
| Presentation | #19 | 3.643 | 3.643 |
| Overall | #21 | 3.286 | 3.286 |
| Use of the Limitation | #37 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
kyteidev
Software used
Godot, Blender, jsfxr
Use of the limitation
There is a random modifier applied to each level of the game. Since a dice roll is random, I thought a randomly selected modifier would fit the limitation.
Cookies eaten
10
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Comments
Fun concept and really nicely designed mechanics! The randomness of the level generation can still be felt, it's a bit of a long shot but one suggestion is seeing how games like Hades deal with random level generation.
Thank you! There are a lot of improvements that can be made to the level generator, but I may work on this after the jam as well :)
It is pretty good. I don’t full understand on which ticks the laser is on and off. It would be good if I could mouse hover over a threat and know when it is active. this has potential. The puzzle generation can be tighter. Sometimes it is really easy. Other times it seems a bit unfair.
Thanks! I know there is a lot to improve with the puzzle generation, and I might work on this after the jam. A tooltip showing when a cannon/laser shoots is also a good idea.
I’ll make some changes to the Timing section in the description to make it clearer for now
It is a very interesting concept and it might be hard to make it where it not too easy and not too hard. The game feel/juciness you created is pretty top notch.
Thanks! I was thinking of having some sort of checker that makes sure there are multiple ways to complete a level, and add more rules to obstacle generation.
Unfortunately I didn’t have enough time to properly play test this, so the game is kinda imbalanced. I did add more rules to make the levels slightly easier in Patch 2.
Fun concept, and I must say, I'm impressed by the water shader! If you actually made it, thats really cool. I dont see many issues with this game, god job
thank you very much! I didn’t make the water shader, as I did not have much time left. The water shader is originally made by leon, ported to Godot by pawn_games and finally ported to 3D by Pindra.
Good game.
thanks!
Good puzzle game. I would like to be able to see when the shots will be fired before sending the cube, so I don't have to blindly make my way and lose a life because of it. Still, good job.
Thanks for playing! I added a “Timing” section to the game description to show the timings of the cannon, player, and laser to better plan the path to build. I may add an in-game indicator as well in the future.
I'm not a fan of this type of game, but the work on it is impressive.
Thanks! I understand not everyone likes every game genre, but thanks for trying it out!
Very good game.
Very good game.
Thanks!
Super fun game! I really enjoyed the variety of levels and the random modifiers. Great job!
Thank you so much!
I'm not a pro, but... something's off here. I just can't put my finger on it.
Thanks for playing! The levels shouldn’t be impossible, but some may be very difficult. The levels are procedurally generated, but I set a few rules to not have them be impossible.
Interesting puzzle that makes you think. I like it!
Thank you for the feedback!
The concept is great ! I really had to put my brain to work to succeed! The variety of levels and the idea of adding a ‘modifier’ are wonderful touches that add a lot of replay value. Great job !
Thanks for the feedback!