trés bon jeu, plein de surprise, et superbement realisé, j'ai aussi regarde la video et le systeme de creation de niveau par image est excellent. merci
I... am struggling to find the words to express how I feel about the game while being a bit different than the other comments. So instead I'll just say that I thoroughly enjoyed this game and a rabbit is not holding me down to write a review- OW! Okay! I'll add more! The art style is cute and I like how it's simple to play but hard to master. Now can I please be let loose, you crazed rabbit?!
(Before any person or automated detector freaks out, I am joking about the threatening rabbit. As well, I seriously do like the game and the art. :3)
This blew my mind! So much content too. Love the pixelart and the music was nice and catchy. I couldn't beat it in the end, but will deffo be trying again. There was many nice touches like the scrolling back drop between levels and the bouncy text, the impact of running into the boogs, lovely game feel.
I couldn't work out how to input my name in the highscore board and I did have an issue when i got all the boogs just before the timer ran out and it still made me fail the bonus round.
If it was to be a fully fledged title it would be great to see a few new elements added to the levels as I got to world 3 and felt like i'd seen most of what was on offer, I died at World 5 I think.
Thanks for the kind words! Yeah, if I expanded this into a full-fledged game, I have a lot of ideas to expand on the variety in each world or even just the gameplay in general. I'd still love to keep it mostly simplistic, but I'd like some mechanic or gimmick in each world to spice things up a bit.
As for the high scores, you should just be able to use the arrow keys to select a letter, then press X to confirm that letter. Start will take you to the enter symbol in the bottom right corner. Just press X on that and you'll confirm your name. If that doesn't work, hmmm... maybe there's a weird issue?
This is incredible! You killed it with the presentation, everything just oozes style—this is a 10/10 for graphics! The gameplay is really fun too, although it took me a while to figure out the bugs were meant to be kicked. Love the Super Bomberman style presentation here. It feels like a 16-bit version of a UFO 50 game.
I really appreciate the small details, they lend a lot of personality and make the world feel lively. It's also a lot longer than I expected. My only constructive feedback is that the speed powerup is a little difficult to control. I've given you a follow because I can't wait to see what you do next. You're a great game developer. :)
Thank you so much for the kind words! I'm glad you enjoyed it, and really happy you enjoyed the graphics. For some reason I really got into the pixel art here and had a blast making these little sprites, so I'm glad the presentation stands out. And yeah, the speed power up is fast, probably too much for a mobile game haha. Would you believe me if I said it used to be faster?
Also, if you want to practice your speed control, on the title screen you can hold the B button (Z on PC) and press down, down, up, up, up, up to unlock speed-up mode. I don't know if that makes the game easier or harder LOL
You did a fantastic job with this entry, Bauske. It's a perfect concept for a retro handheld game, and beautifully presented - you really nailed the arcade aesthetic. The little graphical touches (like the swirling text, the counters ticking down, the stars that appear when you kick a boog, and the expression changing when you lose a life) go a long way toward making the game feel like a complete package. You should be very proud of what you've done.
The game itself has a nice difficulty curve to it. I ended up learning more optimal strategies and techniques as I played, which felt good. There's a satisfying cadence that comes with running to and from the 'base' to collect powerups. And the fact that you managed to squeeze in bonus stages is the cherry on the cake! It's a game that'd be right at home with Pac-Man. I was reminded a lot of Magic Garden and Paint Chase from UFO 50, actually, which can only be a good thing.
Wow, thank you for your kind words! That means a whole heck of a lot to me. I really wanted to put all my effort into this project, with a lot of little touches to give it that extra oomph, and I'm glad it comes through. I do believe there are still some balance issues, especially in the difficulty toward the end of Arcade Mode, but otherwise I'm pretty happy with the final product.
I had a friend make the Paint Chase reference as well during development, and any comparison to UFO 50 is awesome haha. While I have UFO 50 and have played a handful of games (Night Manor being my favorite), I never got around to playing Paint Chase, so I think I ought to at this point.
Again, really means a lot to read your post. Thank you so much. I've been super excited to play your entry too, but I've been waiting until the end to sort of compile them all and play them back to back. But the graphics, characters, and vibrant colors in the screenshots you posted definitely drew me in. I'll give you a better response on your page once I get around to playing it!
No worries at all! It's my pleasure. I'd been excited to try your game since I saw your video submission (I'm still trying to get mine sorted)... It's clear that you put a lot of effort into the game, so it only feels right to give feedback.
It's a relief to hear that you want to tweak the end of Arcade Mode, if only because that's where I eventually Game Over-ed! That makes me feel a little more capable. But it being properly 'arcade hard' toward the end is no bad thing, if you decide you still want to make it difficult.
Yeah, my philosophy on the game is that arcade mode SHOULD be beatable. I want people to get to the end, so I don't want it so brutally hard they can't, nor too easy they get bored. A little tweaking should make it more possible. Chaos mode, however, I want to have that arcade hard feeling to it. While it does have an ending programmed in, I don't expect anyone would ever get there haha
Chaos Mode is (appropriately) very difficult, even with the souped-up power-ups! I thought that putting four barricades down would turn the tables, but they're almost necessary. I think the mode does a great job of teaching the usefulness of items/how to best utilise them. And the palette changing with every level is a nice touch - it makes it feel fresh.
Comments
A neat take on Make-Trax, sprite work is good, and animation is great as well, I like it
trés bon jeu, plein de surprise, et superbement realisé, j'ai aussi regarde la video et le systeme de creation de niveau par image est excellent. merci
I... am struggling to find the words to express how I feel about the game while being a bit different than the other comments. So instead I'll just say that I thoroughly enjoyed this game and a rabbit is not holding me down to write a review- OW! Okay! I'll add more! The art style is cute and I like how it's simple to play but hard to master. Now can I please be let loose, you crazed rabbit?!
(Before any person or automated detector freaks out, I am joking about the threatening rabbit. As well, I seriously do like the game and the art. :3)
A very well-finished and fun game. It reminded me a bit of Pac-Man and Bomberman. A really cool game!
This blew my mind! So much content too. Love the pixelart and the music was nice and catchy. I couldn't beat it in the end, but will deffo be trying again. There was many nice touches like the scrolling back drop between levels and the bouncy text, the impact of running into the boogs, lovely game feel.
I couldn't work out how to input my name in the highscore board and I did have an issue when i got all the boogs just before the timer ran out and it still made me fail the bonus round.
If it was to be a fully fledged title it would be great to see a few new elements added to the levels as I got to world 3 and felt like i'd seen most of what was on offer, I died at World 5 I think.
Thanks for the kind words! Yeah, if I expanded this into a full-fledged game, I have a lot of ideas to expand on the variety in each world or even just the gameplay in general. I'd still love to keep it mostly simplistic, but I'd like some mechanic or gimmick in each world to spice things up a bit.
As for the high scores, you should just be able to use the arrow keys to select a letter, then press X to confirm that letter. Start will take you to the enter symbol in the bottom right corner. Just press X on that and you'll confirm your name. If that doesn't work, hmmm... maybe there's a weird issue?
Yeah a different gimmick for each world would be a great idea as you could add some really fun elements like portals and jump pads.
Really well maid. I love the high quality sprites and fun animations like when you kick the bugs away, and the text. Great work!
This is incredible! You killed it with the presentation, everything just oozes style—this is a 10/10 for graphics! The gameplay is really fun too, although it took me a while to figure out the bugs were meant to be kicked. Love the Super Bomberman style presentation here. It feels like a 16-bit version of a UFO 50 game.
I really appreciate the small details, they lend a lot of personality and make the world feel lively. It's also a lot longer than I expected. My only constructive feedback is that the speed powerup is a little difficult to control. I've given you a follow because I can't wait to see what you do next. You're a great game developer. :)
Thank you so much for the kind words! I'm glad you enjoyed it, and really happy you enjoyed the graphics. For some reason I really got into the pixel art here and had a blast making these little sprites, so I'm glad the presentation stands out. And yeah, the speed power up is fast, probably too much for a mobile game haha. Would you believe me if I said it used to be faster?
Also, if you want to practice your speed control, on the title screen you can hold the B button (Z on PC) and press down, down, up, up, up, up to unlock speed-up mode. I don't know if that makes the game easier or harder LOL
Those blasted boogs are eatin' all my beans!
You did a fantastic job with this entry, Bauske. It's a perfect concept for a retro handheld game, and beautifully presented - you really nailed the arcade aesthetic. The little graphical touches (like the swirling text, the counters ticking down, the stars that appear when you kick a boog, and the expression changing when you lose a life) go a long way toward making the game feel like a complete package. You should be very proud of what you've done.
The game itself has a nice difficulty curve to it. I ended up learning more optimal strategies and techniques as I played, which felt good. There's a satisfying cadence that comes with running to and from the 'base' to collect powerups. And the fact that you managed to squeeze in bonus stages is the cherry on the cake! It's a game that'd be right at home with Pac-Man. I was reminded a lot of Magic Garden and Paint Chase from UFO 50, actually, which can only be a good thing.
Wow, thank you for your kind words! That means a whole heck of a lot to me. I really wanted to put all my effort into this project, with a lot of little touches to give it that extra oomph, and I'm glad it comes through. I do believe there are still some balance issues, especially in the difficulty toward the end of Arcade Mode, but otherwise I'm pretty happy with the final product.
I had a friend make the Paint Chase reference as well during development, and any comparison to UFO 50 is awesome haha. While I have UFO 50 and have played a handful of games (Night Manor being my favorite), I never got around to playing Paint Chase, so I think I ought to at this point.
Again, really means a lot to read your post. Thank you so much. I've been super excited to play your entry too, but I've been waiting until the end to sort of compile them all and play them back to back. But the graphics, characters, and vibrant colors in the screenshots you posted definitely drew me in. I'll give you a better response on your page once I get around to playing it!
No worries at all! It's my pleasure. I'd been excited to try your game since I saw your video submission (I'm still trying to get mine sorted)... It's clear that you put a lot of effort into the game, so it only feels right to give feedback.
It's a relief to hear that you want to tweak the end of Arcade Mode, if only because that's where I eventually Game Over-ed! That makes me feel a little more capable. But it being properly 'arcade hard' toward the end is no bad thing, if you decide you still want to make it difficult.
Yeah, my philosophy on the game is that arcade mode SHOULD be beatable. I want people to get to the end, so I don't want it so brutally hard they can't, nor too easy they get bored. A little tweaking should make it more possible. Chaos mode, however, I want to have that arcade hard feeling to it. While it does have an ending programmed in, I don't expect anyone would ever get there haha
Chaos Mode is (appropriately) very difficult, even with the souped-up power-ups! I thought that putting four barricades down would turn the tables, but they're almost necessary. I think the mode does a great job of teaching the usefulness of items/how to best utilise them. And the palette changing with every level is a nice touch - it makes it feel fresh.
This reminds a bit of Don't Pull by Capcom!
Had never heard of Don't Pull before you mentioned it. Looks like a cute arcade game I'm going to have to try out sometime soon! Thanks!