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Wow, thank you for your kind words! That means a whole heck of a lot to me. I really wanted to put all my effort into this project, with a lot of little touches to give it that extra oomph, and I'm glad it comes through. I do believe there are still some balance issues, especially in the difficulty toward the end of Arcade Mode, but otherwise I'm pretty happy with the final product.

I had a friend make the Paint Chase reference as well during development, and any comparison to UFO 50 is awesome haha. While I have UFO 50 and have played a handful of games (Night Manor being my favorite), I never got around to playing Paint Chase, so I think I ought to at this point.

Again, really means a lot to read your post. Thank you so much.  I've been super excited to play your entry too, but I've been waiting until the end to sort of compile them all and play them back to back. But the graphics, characters, and vibrant colors in the screenshots you posted definitely drew me in. I'll give you a better response on your page once I get around to playing it!

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No worries at all! It's my pleasure. I'd been excited to try your game since I saw your video submission (I'm still trying to get mine sorted)... It's clear that you put a lot of effort into the game, so it only feels right to give feedback.

It's a relief to hear that you want to tweak the end of Arcade Mode, if only because that's where I eventually Game Over-ed! That makes me feel a little more capable. But it being properly 'arcade hard' toward the end is no bad thing, if you decide you still want to make it difficult.

Yeah, my philosophy on the game is that arcade mode SHOULD be beatable. I want people to get to the end, so I don't want it so brutally hard they can't, nor too easy they get bored. A little tweaking should make it more possible. Chaos mode, however, I want to have that arcade hard feeling to it. While it does have an ending programmed in, I don't expect anyone would ever get there haha

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Chaos Mode is (appropriately) very difficult, even with the souped-up power-ups! I thought that putting four barricades down would turn the tables, but they're almost necessary. I think the mode does a great job of teaching the usefulness of items/how to best utilise them. And the palette changing with every level is a nice touch - it makes it feel fresh.