Play 惊魂病院
Escape From Horror Asylum 惊魂病院 V0.1.1's itch.io pageadditional info (optional)
This is a mini horror game with simple puzzles where players control the protagonist to escape from a terrifying mental hospital.
How to Play:
Move: W A S D
Interaction: E
Dialogue Choose: Mouse Left Click
The assets used from Synty.
Engine is Unity3d + GC2.
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Comments
I don’t know why your entry was disqualified… The game is pretty tense, had a few jump scare and the controls were pretty responsive. Good game!
I don't know why I was disqualified too. This was my first time participating in Jam, and I'm very frustrated.
This submission has been disqualified for unknown reasons. As an ordinary Chinese developer, being disqualified on my first Jam attempt is very disheartening. Nevertheless, I still appreciate everyone's votes and comments.
Cool game, I liked the atmosphere)
Thanks for playing, I will remake a more complete version when I have time later.
This submission has been disqualified for unknown reasons. As an ordinary Chinese developer, being disqualified on my first Jam attempt is very disheartening. Nevertheless, I still appreciate everyone's votes and comments.
Game looks very well, feels super smooth, assets and lighting build great atmospehere, good job! :)
Thanks, I used a few tricks. Too many items would waste resources, but too few would make the space look empty. So I used spaced-out lights to limit the player's field of vision, creating a scary atmosphere while saving a lot of resources.
This submission has been disqualified for unknown reasons. As an ordinary Chinese developer, being disqualified on my first Jam attempt is very disheartening. Nevertheless, I still appreciate everyone's votes and comments.
That was a terrifying game. The cutscenes really got to me :( Great job!
Thanks, I get my jump scare inspiration from some ghost horror movies and games and films like Outlast and Silent Hill.
This submission has been disqualified for unknown reasons. As an ordinary Chinese developer, being disqualified on my first Jam attempt is very disheartening. Nevertheless, I still appreciate everyone's votes and comments.
Beautiful horror.
I just have one question: what percentage of this game was made during a jam?
Hi, about your question, to be honest, the last 50% was completed during the event. Before that, I only had a game idea similar to "Outlast" and didn't know about jam. I mostly used Synty's model packs for scene building and lighting layout. The final demo was completed within jam.
Thanks for the answer. In the future, if you participate in a jam, it's better to write on the game page (and/or in the game itself) a list of third-party assets used and the fact that you used your own. Otherwise, people will treat your game with great suspicion.
Got it, thanks!
This submission has been disqualified for unknown reasons. As an ordinary Chinese developer, being disqualified on my first Jam attempt is very disheartening. Nevertheless, I still appreciate everyone's votes and comments.