Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

heya Chris here:

I had a lovely experience. It felt like Untitled Goose Game with less troll and more whole(some). Everything--level design, visual presentation & style, sound & music, UI / UX, and of course the programming that holds everything together--felt polished and cared for. It was very, very hard for me to not exercise my primal, biting behaviors on the little duckies! 

If you guys ever wanted to take this further, would you consider reserving the green shade just for our main character? My eyes got a bit confused (not much, just a little) whenever the spiky vines and balls showed up. In addition, between the rocks and the logs, our character would have a much easier time diving under the logs--most of the rocks seem big enough to have a foundation that connects with the riverbed. 

Overall, I really loved every minute of playing - thank you guys

(+1)

Thank you! I really appreciate the thoughtful feedback. That's an excellent point in regards to the design language of green.... and I think you're probably right about those rocks :)