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GAMEPLAY: It took a while for the game to take control of my pointer, which is an issue I've never seen before. While the smithing segment went off without a hitch, the halls lagged like hell (seemed to be largely the enemies' fault as it cleared up the further I went). The tight corridors and awkward controls made it difficult to see where I was shooting--perhaps one-way walls or a translucency on models close to the camera. I should've expected it to take a lot of bees to kill a man, so my bad. I didn't think they could block a doorway, though.

VISUALS: The models are cute, clean, and have a cohesive theme across them. Animations are smooth and fit the atmosphere. Good work!

SOUND: The tune was great, but it didn't loop. I spent my gun-smithing time in silence. Seems an easy fix.

THEME: While not quite 'everything', resourcefulness being a dominant theme still gets a point in my book. Perhaps a stronger approach would have you finding the items in the room before assembly, though that may have overscoped things.

hi, thank you for the review ! the corridor levels are lagging due to web version using the cpu, if cpu is not very powerful the game will lag (i reduced the number of enemies to the least amount needed for the game to not lag on my pc, and reducing them further would make game way too easy), also audio is not looping on the first scene of the game is also an issue that i noticed immediately, but it's only present in the web build, i double checked all audio players and they were all set to loop, and windows/linux build didn't have this bug so that kinda sucked D: