GAMEPLAY: It took a while for the game to take control of my pointer, which is an issue I've never seen before. While the smithing segment went off without a hitch, the halls lagged like hell (seemed to be largely the enemies' fault as it cleared up the further I went). The tight corridors and awkward controls made it difficult to see where I was shooting--perhaps one-way walls or a translucency on models close to the camera. I should've expected it to take a lot of bees to kill a man, so my bad. I didn't think they could block a doorway, though.
VISUALS: The models are cute, clean, and have a cohesive theme across them. Animations are smooth and fit the atmosphere. Good work!
SOUND: The tune was great, but it didn't loop. I spent my gun-smithing time in silence. Seems an easy fix.
THEME: While not quite 'everything', resourcefulness being a dominant theme still gets a point in my book. Perhaps a stronger approach would have you finding the items in the room before assembly, though that may have overscoped things.