GAMEPLAY: I was hoping the TV would give me a bouncy, static-ridden tutorial, but not so. I threw my line out, waiting to see what'd happen, and literally went slack-jawed when the fishing game turned out to be a shooter. Pleasant surprise, and it got me excited to see where else it'd go. Wouldn't have known to hit tab without reading the description. There were occasions where my bobber landed above me when I aimed below, or when it left the map entirely, but it largely worked as intended.
VISUALS: Not many games start with letterboxing, I'll say that much, though given how the ocean texture stops, that might be an issue with my resolution (recurring theme this jam, huh?). The pixel art looks good, but seems a little inconsistent with its lining and shading style. I quite like the tab UI--creative without being overwhelming, and gives me all the info I need (especially that preview). Excellent line and bobber animations, I'm impressed!
AUDIO: Very fitting music, cutting gun sounds. I'd like a little 'triumph' jingle when I hold a fish in the air, but what you have in FX is very nice. The different music cues for different fish help me know what I'm getting into before the fish start shooting, which I do appreciate.
THEME: Breaking fish down into component parts does help sell things, but surely I could've scavenged the guy's dead body, no? Barring desecration, "using every part of the fish" fits well enough.
