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The game is fantastic! I absolutely loved the concept, and the “everything is a resource” idea fits perfectly here. It’s a really creative mechanic.

That said, I think it would help to have a few blocks or elements in the environment that the player can’t interact with—just to make sure progression isn’t accidentally blocked. For example, I once picked up a brick that was essential for jumping to a higher platform, and after that, I couldn’t jump properly or defeat the enemies.

Also, the jump physics felt a bit off—maybe a little floaty or inconsistent. With some tweaks in the future, I truly believe this game could become something much bigger.

I completely loved this concept. Amazing job, and the art is awesome too!

Thank you for your kind words.

We specifically wanted to stick with theme so we refrained from making non-interactive elements but then, now thinking about your comments, that sounds like a good idea. 

Yes, I agree, destroying some critical bricks might make the level unsolvable. 

Thank you again for your comment!