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A jam submission

King Fling Things!View game page

Stay cool, throw bricks, and bring down the boss before you burn out!
Submitted by PGad — 1 day, 5 hours before the deadline
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King Fling Things!'s itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#5n/an/a
Theme#63.9093.909
Overall#223.0233.023
Audio / Sound Design#262.8182.818
Art Style / Visuals#362.8182.818
Gameplay / Fun / Engagement#442.5452.545

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity

How does your game fit the theme?
You can pick and throw everything. Everything is a resource, even the enemies!

Self-made & used stuff

Assets (e.g. free or owned)

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Comments

Submitted(+1)

Well done on finishing your game for the jam! It was fun to be able to pick up almost anything and toss it around. Some feedback:

- would've been cool to be able to pick up the bomb from the cannon (or is this possible and did I fail?)
-Although the jumping mostly worked fine, it did feel a bit floaty to me, like you're on the moon.
-I got stuck at level 2. I digged all the way down and couldn't get up anymore. I read here in the comments you are supposed to kill all the enemies.
-Level 2 really felt like some 2d Mario levels where you also have to dig down through many blocks.

Perhaps for a future version it would be nice if different objects give different effects when throwing them around.

Host(+1)

Fun platformer with a well-thought-out concept. Being able to use everything as a throwable object was a good idea and nicely executed.

The pixel art style looked good, and the music fit the vibe well.
Controls worked fine, and being able to pick up almost everything was just fun to do.

Jumping didn’t always work perfectly for me—sometimes I could jump high, and other times not high enough. It wasn’t always clear why.

Also, during digging the first time, I missed something and couldn’t open the doo. There was not a ā€œkill all enemiesā€ message on the wall and didn’t realize it was required also for this level.

The theme was definitely integrated! āœ…

For a 10-day jam, this was very well done—and with some polish and updates, it’s definitely a game worth revisiting to see how it evolves.

Great job! šŸŽ®āœØ

Submitted

An extremely interesting concept for a platformer. The idea of using everything—even the very ground we walk on—as a resource is, without a doubt, a creative twist for this type of game. You managed to keep this mechanic consistent throughout the game—great job!

The music and sound effects were okay for the overall atmosphere, but I felt they were a bit distant. Not to the point of being disruptive, but there were subtle moments when a specific sound could’ve been better adapted.

The art was undeniably beautiful—I really appreciated it, from the player to the enemies and the objects themselves. I had a lot of fun tossing them around and watching their respective death animations, especially when there were cannons nearby.

I’ll admit I experienced some collision bugs during gameplay that were a little frustrating, but I understand that’s likely due to the core mechanic relying on almost every tile on the screen. Considering the limited time we had, it’s understandable that the final version might have issues like this. Just to be clear, it didn’t stop me from enjoying your game—on the contrary, I found it quite fun.

Another point worth mentioning is the jump. I felt there wasn’t enough control over it, which made it pretty difficult to reach higher platforms, especially before getting to the boss in the third stage. I believe a jump adjustment mechanic—where the height is controlled based on how long the key is pressed—would be an effective solution in this case.

Overall, a great game with a great concept—you really did an excellent job with your creation. Congratulations, and I wish you the best of luck in the jam!

(+1)

Really cool platformer with a super creative mechanic! I loved how you can pick up and throw almost everything—even platforms and enemies—it reminded me of Mario 2 in a fun way. Level 2 was a bit confusing at first since I didn’t realize you need to defeat enemies to open the exit, and level 3 got pretty frustrating with how often I died. Still, the excitement to reach the final boss kept me playing. I’m stuck there now, but I’ll figure it out—really enjoyed the whole concept. Great job!

Developer(+1)

Thank you for playing the game and giving it your best! Sorry that you ran into bugs. 

This means a lot to us!! :)

And thanks for your feedback too! We would fix the bugs after game jam.

No worries at all! Honestly, I really liked your game—even the frustrating parts made me want to keep going. The core mechanic is super creative, and it reminded me of old-school platformers I grew up with. And trust me, my own game is way more frustrating than yours šŸ˜… Bugs are totally expected in jams, and I’m glad to hear you’re planning to fix them later. Can’t wait to see how the game evolves—great job again!

Submitted(+1)

I felt like I could interact with everything! Great job!

Developer(+1)

Thank you!! :)

Submitted(+1)

Not bad- I'd think that a game, where you can dismantle a floor could result in player getting blocked... and it did, but then I ran out of time, restarted the level, and readjusted my tactics.

The graphics are ok- You clearly have your style, but some more details could give it more character.

The gameplay! I liked the concept a lot (picking up floor, and enemies, even cannons was really fun), but it needs a bit of polish. The jump was a bit floaty, and I swear, that the jump height was sometimes stronger, and sometimes weaker! And I couldn't beat the boss. I couldn't reach him, and he only jumped around the platforms.

Over all- great idea, that could have been even better with some polish. Nice!

Developer

Thank you for your comment and valuable feedback.

Submitted(+1)

great interpretation of the concept, it was fun

Developer

Thanks!
Glad you liked it :)

Submitted(+1)

Hey PGad, great game! Being able to throw literally *everything* is a fun twist. It would've been nice to be able to aim though if the mouse is a mandatory input anyways. It took me a while to understand the health bar as it's design is rather unique. And I felt like it was too easy to accidently brick a level by accident when in the heat of the battle.

All in all good job and keep it up! :)

Developer

Thanks for your comment! 
I agree with you! It could lead to unsolvable level. 

Submitted(+1)

I loved how you implemented the theme! Pretty fun picking everything up! The audio was really nice and the graphics also! There were some bugs with the physics of the player (sometimes the jump was too low and suddenly very high) but with some polishing it has great potential with such concept!!

Developer

Thank you for playing and rating this game! :)

Submitted(+1)

The game is fantastic! I absolutely loved the concept, and the ā€œeverything is a resourceā€ idea fits perfectly here. It’s a really creative mechanic.

That said, I think it would help to have a few blocks or elements in the environment that the player can’t interact with—just to make sure progression isn’t accidentally blocked. For example, I once picked up a brick that was essential for jumping to a higher platform, and after that, I couldn’t jump properly or defeat the enemies.

Also, the jump physics felt a bit off—maybe a little floaty or inconsistent. With some tweaks in the future, I truly believe this game could become something much bigger.

I completely loved this concept. Amazing job, and the art is awesome too!

Developer

Thank you for your kind words.

We specifically wanted to stick with theme so we refrained from making non-interactive elements but then, now thinking about your comments, that sounds like a good idea. 

Yes, I agree, destroying some critical bricks might make the level unsolvable. 

Thank you again for your comment! 

Submitted(+1)

It's a pretty fun game with a good graphics pack. The theme is revealed by the ability to collect absolutely all the items in the game, which is not entirely new, but it's perfect for this game. There's also a bug where it's impossible to complete the second level in full-screen mode, so you have to exit it, but that's a minor issue. Overall, I had a great time playing this game and even managed to have fun

Developer

Thank you so much for playing the game! Happy to hear you had fun!! 

We're planning to fix the bug post jam.

Submitted(+1)

Great interpretation and execution of the theme! You can literally pickup anything including the bricks, which is great! The rage and cooldown mechanic is also nice. Minor bug in level 2 - in full screen, my camera was not focused on the king. so i had to minimize and play. Otherwise I had fun playing, nicely done!

Developer

Thank you for playing. Sorry that you encountered the full-screen bug. We'll fix that post jam.

Submitted(+1)

I like the idea of being bale to throw everything in map! It was fun to pick up enemies and just throw them! I did notice that it is quite easy to soft-lock, especially on the last level, because sometimes you might pick up a block that you need so that you can keep climbing up the level. I managed to get to the boss, but he chased me down to the bottom so when I killed him I had no way of reaching the top again. Overall, this is a really cool concept. Good work!

Submitted(+1)

Could not pass level 2 because as I descended, I killed everything and picked up all the diamonds, and then reached a door that didn’t open.

Also I have minimal idea of how the Rage meter works, it ticks up over time and then playing the game normally makes it a non-threat.

A few bugs here and there and the strategy of spam clicking wherever I might want to interact.

However the idea of the game is very fun, and actually comes close to what I made. Good job getting it done! Remember that submitting means you did better than the average participant at this jam.

Developer(+1)

Thanks for playing the game and providing some feedback.

You got the mechanics of the rage meter right. Taking diamonds would reduce the heat. Sorry if it was not intuitive. 

The spam clicking is intentional since we wanted everything to help the player fight, since everything is a resource

Yes, we're planning to improve it after the jam.

Submitted(+2)

The pixel art and level background of the game looks really solid, although there are couple of problems. 1) I can't seem to kill enemies after I mess up the throw of objects that I meant to throw at the enemy. 2) The jump appears to be really floaty since I can hang on the air for longer than I should. And 3) sometimes I die without hitting any enemies/enemy projectiles or cannons.

I gave it a second playthrough and as it turns out, I can just melee attack everything on sight including the enemies. This is a nice, little game though.

Developer

Thanks so much for playing and for sharing your feedback; we really appreciate it!

This game is a puzzle platformer at heart, so the idea is to use the bricks thoughtfully rather than tossing them around. That means some levels might actually become unsolvable if approached differently. it’s all part of the challenge!

The king's heat level (shown by the red bar at the top) increases gradualy over time. Collecting diamonds helps cool him down. Apologies if that mechanic wasn’t super clear. Even standing still can cause the king to overheat eventually.

As for the melee attacks and object throwing. Those are there to add a bitt of fun and chaos to the experience!

Submitted(+1)

The pick and throw everything is a fun concept, but the game is really buggy.

Pretty fun overall

Developer

Thanks for playing the game. We're trying to improve this. Sorry that you encountered the bugs. Can you help us by describing what was the most significant one? 

Submitted(+1)

Very fun! Breaking and yeeting stuff is very very satisfying. There is some sprite flipping issue but other than that minor thing, I would love to see this be a proper small game!

Developer

Thanks for playing the game and pointing out the flipping issue. We're planning to fix it.

Learning was that the sprite is slightly off center so using ScaleX to -1, it just flips wrong.