Play game
CaddiShack (Game Jam Prototype)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Devlog | #2 | n/a | n/a |
| Theme | #12 | 3.526 | 3.526 |
| Overall | #14 | 3.237 | 3.237 |
| Art Style / Visuals | #16 | 3.421 | 3.421 |
| Audio / Sound Design | #18 | 3.158 | 3.158 |
| Gameplay / Fun / Engagement | #27 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot, GIMP
How does your game fit the theme?
Caddisfly larva use everything in their environment to create cocoons, which can then be used to make beads for jewelery. In our game, you create bracelets, that sell for money, which is spent on materials, that you use to create more beads for bracelet-making, and the cycle repeats
Devlog link
https://youtu.be/G6-968C1znI
Easter Egg Challenge
Literal placement of the Goed egg as a type of egg to get in the shop screen
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
Leave a comment
Log in with itch.io to leave a comment.





Comments
Took me a couple tries to figure out that I have to actually move the bugs.
Unfortunately I forgot to screenshot my winning run, I got about 519 points by the end.
There was a bit of missing synergy, as there was never a reason to buy more than one different colour so the undisputed best strategy became quite obvious very quickly: just make the minimum amount of beads as possible to not need any more, with all the same colour and decoration.
Also the other strategy of just not buying anything is viable for some reason.
To resolve both of these balances, I would make it so that there are extra valuable benefits to synergizing different kinds of beads. For example, you could make it so that when a bead is next to one of each other colour, it could add extra base cash, and maybe apply this to the decorations as well but it adds more multiplier instead of more base cash. This way, the players have a lot more opportunity to plan. I’d also like to get more points per bead but with less starting money just to increase the opportunity for scaling.
Of course, this doesn’t have to take away from the coziness, since players aren’t at all required to maximize their score.
The sounds were very nice and the art was about the same quality as mine.
Congrats on your cozy game! It is of my opinion that this is one of the harder kinds to get just right.
Thanks for the great feedback! We definitely want to tweak/add to the game so it's more balanced and your thoughts are right on the money. Glad you felt it was cozy!
What a relaxing game! I really enjoyed how natural everything felt, from the beginning all the way through the progression. The interface is clean and functional, with no excessive elements that could cause confusion, yet it still manages to guide the player toward their objective in an intuitive way (although a tutorial, at least for the first bracelet, would be great to help less experienced players).
The atmosphere matches perfectly with the music. As I mentioned, the art is very satisfying. I really liked the animations—they’re very well done, and I’d say a lot of care was put into that part.
Now, talking again about the interface, the elements on their own already say a lot, but some extra polish could make the experience even more engaging and easier for the player. For example, when I moved for the first time, I instinctively assumed we had to use W, A, S, and D since I’m used to it and it feels almost automatic—but some players might end up “stuck” and lose a round. Maybe a few subtle visual indicators would be enough to address that.
The devlog is also very interesting. The game has a lot of potential for future expansions, and it’s exciting to imagine how far it could go if you plan to continue working on it.
I had a lot of fun playing it—it was simple and had a satisfying gameplay loop. Congratulations on the project, and I wish you good luck in the jam and in your future projects!
We will definitely be taking notes on player experience from your game! We thought your control hints/helpers were amazing.
Thank you for the helpful and encouraging feedback. Another tally toward working on this game post-jam!
Fun puzzle game with a relaxed vibe—thanks to the color palette and calm chill music 🎶
I had already read on the game page a little bit how to play, but a short in-game tutorial for the first bead would have been nice. Still, I get that time is limited in a 10-day jam, and this already felt like a polished and complete package with a clear and clean UI.
At first, I didn’t realize I could move the bugs, but once I figured it out, things started to flow much better.
Was fun to make the beads. Solid jam entry and a solid base to build upon with some possible future updates! đź’Ş
Thank you! We are definitely getting a lot of feedback about having some kind of tutorial (our self-identified weakness). Thanks for the very fun jam!
So, my first thought was "Balatro with bugs" :)
This is not something I say when commenting on jam games, but I really liked the UI! It's not easy to make something that both looks good, is not buggy, and is intuitive. Kudos.
Making basically a jam game made of 3 distinct parts? I'd call it risky. Normally I'd say "focus on one thing, and do it really good", but you pulled it off. Almost. Why almost? Well- I thought that the bugs were supposed to find the resources by themselves, so I wasted two first rounds on making only the basic white eggs :)
The game has a nice pace to it- in the "bug" phase ten seconds is just enough to force the player to move, but it doesn't make the player nervous. Still hits that cosy game vibe.
All in all- I liked the game. My son though loved it, though! He'd totally play a more developed version of CaddiShack. Good work :)
Oh, and cool devlog btw :)
Thanks for the kind words!
We had a blast making this game and have definitely noted it as one we may expand on. It could definitely use some polish/info things, but we're glad you found that the idea came together. You made our day!
Now to try yours out! :D
Great interpretation of the theme. I liked the casual nature of the game and the rleaxing vibe.
The UI and art is super cohesive. This is not necessarily what I consider to be a video game personally, but I appreciate the vision.
Thanks for the comment! Make sure you check out our devlog.
This is one of the most unique cozy games and game concepts in general I've encountered in a while! It took me a bit to figure out the mechanics of the game (how to make the beads, scoring, discarding, multipliers), not gonna lie, but when I did I actually enjoyed it very much. the artstyle and music/sounds add greatly to the cozy/naturalistic vibe. Well done!!!
Not gonna hold you, I'm a little lost on the strategy behind the game, for example, not knowing the significance behind why the goedware egg (nice) knows the location of other materials. Granted, I'm not familiar with deck builder games, so I didn't really understand what everything in the shop did. Even after reading the description below, the highest score I could manage was something around 600. Aside from that, I felt a minecraft esque theme going on here- but it was subtle enough to take on its own identity. You nailed it with the cozy setting of the game!
We hope to expand on the shop items. Have more expensive items in the shop do cooler things in the terrarium/bracelet station. Thanks for the comment!
It was a little confusing at first, but I quickly got the hang of it! I think an in-game tutorial could have helped. It's a really cool idea and I enjoyed playing it. Usually card games in game jams are overcomplicated and really hard to understand, but I think this one was quite simple and easy to grasp! I really enjoyed the music and the artwork (even though I really hate bugs)! Overall, it was simple and fun, great job!
GAMEPLAY: The concept's not bad at all. I got a little lost at first, given how all my beads were basic, so there wasn't much reason to place them in any particular way (so I thought). This isn't much of a hindrance to play at first, but understanding what materials do is rough without a tutorial. Your rules written out in the description are good, but adding them to the game through the player's first bracelet would be helpful. Once I understood how making beads worked, I got interested. Once I understood that buying the same materials over and over was an easy way to up my mult, I got less interested. Rewarding variety instead of similarity would be more dynamic with how the shop and draw systems work.
VISUALS: For a game that's mostly UI, I'm glad you did a good job there. The beads seem sad--maybe up the saturation? The terrarium is a little tacky with the varying perspective (overhead for everything but the sand), but the animations for building a bead are well executed. I like the rotational flourishes in the bracelet segments.
SOUND: The main theme is unobtrusive, and the insect noises fit the theme. Some sound effect ideas: wooshes on playing a bead, jingles on counting total points (with flashier ones for higher multipliers), weaving sounds for the caddisflies, click on pressing shop items or buttons.
THEME: "Everything can be a resource" may be a better way to put it, but it still fits quite well.
Thanks for the feedback. We do hope to expand more on this! Only so much you can do in 10 days! Be sure to check out our game dev log!
Nice music and UI, but everything else is so confusing it’s almost scary. The concept itself is cool, and the execution is solid — but player engagement... well, it’s lacking.
Wishing you the best of luck with further development
Hi, well done on the game, I liked how youve taken elements from card building games of drawing and discarding and level ups/ shop mechanics after each hand and combined them with some crafting elements. The artstyle is also really good and a clean UI as well. A few points where I was confused during the gameplay - I didnt really get the cocoon mechanic and especially after you buy stuff from the shop what happens. Maybe if you could explain that somewhere during the gameplay, that would help a lot. Also i didnt understand where the purchased beads went. So just need some explanation.. like a tutorial would fit in really well. But overall really good concept and gameplay, well done!
Thanks! I think you have given the best feedback without being mean <3 You see the direction we were going for (card game), which is awesome that you could see that mechanism without it being as obvious as actual cards. It was our first time making a card game! Also, yes we agree that a tutorial would be a great idea and fit for this project. That seems to be our weakest area.
cool
Haven't really understood how the game wroks but it looks great and was a fun game overall and it fits a lot with the jam's theme
I like how this game perfectly fits with everything is a resource theme since as the player, you would need to pick beads that match the ones on the right. I found the first section to be the easiest since I got around $440 in total but the next sections were super tough since I never managed over $20.
This game's art and sounds are amazing though. Although, I'm confused as how to discarding works even though I can discard twice per section.