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A jam submission

Hungry SlimeView game page

Eat it out!
Submitted by .delta_four, Simonian — 3 hours, 13 minutes before the deadline
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Hungry Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#73.8243.824
Overall#203.1323.132
Gameplay / Fun / Engagement#213.0003.000
Art Style / Visuals#263.0593.059
Audio / Sound Design#322.6472.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Godot

How does your game fit the theme?
The player can consume everything in the level, and each consumable grants a different perk to the player

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)

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Comments

Submitted(+1)

It took me a moment to figure out that the upgrades persists across the stages, but once I did it was so cool! I played it a few times and I really like the feeling of empowerment that you get when you gain when you collect the upgrades. I kind of felt like an evolving chess piece, turning from pawn to queen. More levels would be great!

(+1)

Simple but super fun concept! The slime mechanic fits the “everything is a resource” theme really well. I liked the mix of puzzle and casual gameplay, and the enemy mechanics added a nice layer of tension. Some levels were on the easier side, but still satisfying to clear. Would love to see more levels in the future—great job!

Submitted(+1)

Pretty simple puzzle game. A bit difficult at time but overall fun!

Host(+1)

Fun puzzle game with cute visuals and creepy audio 😄🔊
More levels would have been nice of course but these were already fun to figure out.

Nice solid jam entry! Keep it going!

Submitted(+1)

Cute little slime and fun game. Even with only a few levels, they were well done and allowed the player a lot of freedom to think and complete the level as they wished.

Submitted(+1)

Nice take on the theme. In the beginning I was carefully planning my moves but around level 3 I was able to jump so many tiles I just went wherever I wanted to go and the puzzle aspect was lost a bit. Because of that it was quite easy but I would definitely love to play more difficult levels. Great job on the game :)

Submitted(+1)

One of the first things that hit me was the creepy music. Was this intended to be a spooky game? I like having the consumable things be a resource- though the powerups that make you able to go 2-3 spaces in one go make the game REALLY easy. Before really figuring out what does what, I had already won, lol. Since the powerups are directional based, having the item you are about to eat be in the direction/shape of the powerup would make it a smidge more obvious (For example, making the shape of the crystal be an up-arrow shaped crystal). also passing through the mushrooms gives you an additional turn? took me till a second playthrough to realize this. Pretty neat puzzle game, would be awesome if new enemies got introduced

Submitted(+2)
This puzzle game was really cute and cozy! imma fan of the mushroom enemies. I like that you put the interactiable information on the left for easy reference. 

Nice job! 
Developer

Thank you so much!!!
Also impressive score!!!^_^

Submitted(+2)

Nice puzzle game and good integration of the everything is a resource theme! I played upto level 4 or 5 but kept running out of steps! It was cool, though i had fun playing it. The art and music were nice, and fit the vibe of the game well. The core mechanic was also nicely implemented. Well done :)

Submitted(+2)

cool concept

Developer

thank you!!

Submitted(+2)

The game was fun and fits the jam's theme,the artsyle is good and the music is ok,dying doesnt reset the progress though,dont know if it's intended,Overall a great puzzle game!

Submitted(+2)

Beautifully made! Really great puzzler, the slime is cute, the artstyle is cute. No troubles there. Few bugs here and there like the shrooms going off screen, but minor inconveniences aside, well made game! I would love to see this expanded!

Developer

Thank you so much for the input!!!
The shrooms were supposed to avoid obstacles, but I guess they overdid it XP