What a relaxing game! I really enjoyed how natural everything felt, from the beginning all the way through the progression. The interface is clean and functional, with no excessive elements that could cause confusion, yet it still manages to guide the player toward their objective in an intuitive way (although a tutorial, at least for the first bracelet, would be great to help less experienced players).
The atmosphere matches perfectly with the music. As I mentioned, the art is very satisfying. I really liked the animations—they’re very well done, and I’d say a lot of care was put into that part.
Now, talking again about the interface, the elements on their own already say a lot, but some extra polish could make the experience even more engaging and easier for the player. For example, when I moved for the first time, I instinctively assumed we had to use W, A, S, and D since I’m used to it and it feels almost automatic—but some players might end up “stuck” and lose a round. Maybe a few subtle visual indicators would be enough to address that.
The devlog is also very interesting. The game has a lot of potential for future expansions, and it’s exciting to imagine how far it could go if you plan to continue working on it.
I had a lot of fun playing it—it was simple and had a satisfying gameplay loop. Congratulations on the project, and I wish you good luck in the jam and in your future projects!