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Resource Management's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Devlog | #5 | n/a | n/a |
| Gameplay / Fun / Engagement | #60 | 2.000 | 2.667 |
| Audio / Sound Design | #62 | 1.833 | 2.444 |
| Overall | #68 | 1.750 | 2.333 |
| Theme | #69 | 1.500 | 2.000 |
| Art Style / Visuals | #75 | 1.667 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Raylib C++ and RapidXML (for parsing from document)
How does your game fit the theme?
Every step you take or the longer you leave your flashlight on, your character will make noise and more likely to wake enemies up to catch you.
Devlog link
https://osamahussein.itch.io/resource-management (devlog PDF is in there)
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
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Comments
The game creates a tense atmosphere with smart resource use and stealth.
Managing light and noise adds an extra layer of challenge that keeps you focused.
Simple controls, but the strategic depth is impressive.
Feels like a solid base for further development
Really interesting mechanic & loved the stealth gameplay you designed. I think you should have given more time to complete like 2 minutes instead of 1.5 min. I managed to get to 2nd area but my time runs out finding the exit. But i really ejoyed the mechanic and gameplay you designed. Really well done!
Nice concept and mechanic.
For only 2 months gamedev (c++) it is definitely a nice effort!
Needs some polish of course, but the base is solid.
Was fun playing (and I did also die a lot :-) )
Nice job and keep it going like this!
Really liked the flashlight mechanic and having to manage moving around in the dark vs with the light on. Also, great devlog. If you made something like this after only 2 months of game dev in C++, I'll be excited to see what you come up with a year down the road. Keep at it!
Great concept! I wasn't the greatest at managing my noise meter but I still found it really fun! Good job! :D
I tried to play this game, but it appears to be to tall for my screen (768px). This is the top left corner of the game.
What's your desktop resolution? The window's height is 800, sorry for not accommodating for computers/monitors heights smaller than 800.
That's okay. It's hard to plan for everything in a jam. My monitor's 768 pixels tall, so definitely way too short. If there is a way to add a full screen button, that may help people with smaller monitors make the game fit their screens.
I really liked how it looks, also the fact that you did it with Raylib C++, very original and very well done!!!
Interesting concept, actually very similar to my game with a flashlight energy management. Great job!
I liked the concept. It was quite short but the idea works well. Also cool to see that you've used raylib for this project. For 2 months of C++ experience this is looking really good.