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Fishing Hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Style / Visuals | #2 | 4.216 | 4.216 |
| Overall | #3 | 3.669 | 3.669 |
| Audio / Sound Design | #6 | 3.486 | 3.486 |
| Gameplay / Fun / Engagement | #6 | 3.595 | 3.595 |
| Theme | #15 | 3.378 | 3.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot
How does your game fit the theme?
All the fish you catch can be used as a resource
Easter Egg Challenge
You can find nemo on the far left side of the map
Self-made & used stuff
Graphics / Art (e.g. models or textures)
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Comments
This was a fun fishing game!
The theme was nicely integrated (maybe it could’ve gone a bit deeper, but it worked well as is), and the mechanics felt smooth and thought out. The “smushify” part wasn’t immediately clear—I didn’t realize it worked automatically—but once I figured it out, it was fine. The animation to smush was cool also :-).
Nice variety in fish types and their characteristics, and the different fishing rods added a good sense of progression. It really kept me playing, wanting to unlock new rods and discover what else the game had to offer.
The pixel art looked good and cohesive. The SFX and audio matched the overall vibe perfectly🎵
If I had to give any tips for even more fun, maybe you could add items or abilities based on the fish you catch—like bombs you can drop, a dash move, or ink to hide from fish and move more freely. Just ideas—but honestly, the game already feels complete and has a strong core game loop.
Really fun to play and a solid, well-made entry for our jam. Keep it up! 🐟🔥
Yes did it ;-) Got my keys!
Thanks, really appreciate the feedback!! :DD
I'm glad you enjoyed the progression of the game, coming up with new rods and fish was one of my favourite parts of working on the game :)
I like your ideas for potential new features! I think it would be really cool to expand more on the bullet hell aspect of the game, giving the bobber new abilities to avoid obstacles and get around more freely, and the ones you suggested are really cool!
Congrats on beating the game!! :D
Absolutely loved the pixel art—especially the variety of fish, they’re super well-designed and fun to look at! The concept of using fish as a resource is really creative and fits the theme well. Gameplay is enjoyable, though I think the fishing mechanic could feel a bit smoother—sometimes fish appear too suddenly when casting. Still, a really charming and unique entry. Great job!
Thank you!! :DD
I do agree that some of the fish can appear too suddenly sometimes, and it can get a little frustrating, but I'm glad you enjoyed the game nonetheless! :D
This was a great game. Art and animations are very well done and the sound track was really relaxing to hunt for fish by. My one major suggestion would be to add a better explanation as to how to smushify. I found out by accident by making one last random check of the window that you smushify by checking the window to see if one of your fish is in the slots. (Possibly edit the instructions to say something like "Check your Smushify window every time you catch a new kind of fish to see if you have the right combo for a rod upgrade.")
Remember to eat your fish kids, it's good for your stats :)
Thanks!! :DD
It does seem apparent that we should have explained the mechanics of the game a bit more clearly, but I'm glad you still figured it out!
Maybe we should have added a little exclamation point notification or something on the smushify button when you get a required fish?
Every fish is part of a balanced stat diet :)
Adding an exclamation point when you have the pair sounds like a really good idea that would save the player checking constantly.
Hi. I have no idea how to Smushify fish. Can someone explain? Thanks.
Update! Apparently you just need to have the right fight in your inventory (I think it needs to be the rarer ones) and then you can smush them into a better rod with more distance.
The progressive disclosure in this game is phenomenal! For the obstacles, I tried stacking my items to make it easier, but it took too many items to gamble on one throw (and for those to be my least successful catches). I was better off without them, until the game forces you to use it (kracken, electric eel). The environmental progression is awesome, some of the fishes movement is unique (I like the dolphin in particular, SCREW the fish with the yellow hard hat that one can TAKE A HIKE). Art's good, Music good, I wish nemo was catchable, and this game's sense of progression, again, is amazing. I will say though- with everything being a resource, I would have liked to see more of the theme- say, if every part of the fish were a resource too (so catching 1 fish would give you sometimes more than 1 item, say catching an angler fish would give you the sharp teeth as an item, along with the bioluminescent light to see in darker areas of the ocean, and raw fish meat to feed to the fisher or sum). That way, I feel the theme would be more apparent- but man, this is pretty cool.
Thanks for playing!! :D
We had fun coming up with how the fish could differ in their movement, and I completely agree the the coelacanth (yellow hat) is one of the most frustrating :)
I like the ideas you came up with to improve the theme! :D
Maybe a more customisable rod menu could work? Or some kind of accessory system? Fun to think about :))
Nice game !! Enjoyed it
Thank you!! :D
Beautifully done! There’s a great variety of fish and some really interesting smushing combinations!
While playing, you’re constantly anticipating something epic just around the corner.
Respect!
Thanks!! :DD
Congrats on winning! Good job! :D
Really cool game, i love and complete it x3, great idea you get here, a really cool concept and great design and mechanic, excelent game x3
Thanks so much!! :DD
Really nice idea! Seems like a lots of work has gone into making the art. There is a nice progression to the game. The animations are satisfying though how the smushing works isn't all that intuitive to me. Maybe some clue about what earlier parameter was increased by eating the fish, would make more sense.
Thanks!! :D
I agree we could have made some aspects of the game, such as the smushify mechanic, more clear in the brief tutorial. To clarify, there are two specific fish you need to catch to upgrade your rod for each 'level', and if you catch one of these fish they will be revealed in the smushify menu.
Amazing game! Love the idea, I really had fun playing this it deserves to win this jam, the art and sound design were perfect, the gameplay was satisfying and intriguing, absolute 10/10. This fisherman is an absolute unit for being able to straight up an entire Kraken like that lol
Thanks so much! :D
Fisherman definitely is an absolute unit, no fish is too strong for him.
This is typically a game you keep playing as you are curious what comes next. The smashing animation is also very fun and well done.
It wasn't very clear to me if the eating upgrades are permanent or single use, I believe it's single use.
Maybe a win audio sound would add a lot for a winning feeling.
Thanks! :DD
You are correct, the boosts gained from eating the fish are a single-time use, perhaps we should've made that more apparent.
Glad you found it fun! :)
Yo! Really had fun catching fish & upgrading the rod. Th games feels so relaxing that i spent a lot of time playing this game. Loved it!
Thanks so much!! :DD
Glad you had a fun time! :)
I LOVE THIS the art is sooo good my only problem with the game is that the camera needs to be zoomed out a little because a lot of the times i dont have enough time to react to an incoming fish
other than that absolutely beautiful
Thank you!! :D
I definitely agree with your feedback, I have found myself getting sniped by a fish that suddenly came out of nowhere from the side of the screen, but I'm glad you enjoyed anyhow! :))
First of all- any game that features the word "smushify" deserves the highest praise!
But seriously- I like how the game was filled with funny design- the animations of the protagonist, the fish design, the fact you build new rods out of the fish! Loved it all! The gameplay itself also fit this. It was fun to catch fish. You could only smushify two types at the time (it would be really easy to overcomplicate it, but you didn't- kudos). The progress was easily seen, and the difficulty was ramping up at a nice, chill pace.
As for the theme... well, I did not think of fish when I found out the theme was "everything is a resource", but you made it work.
Over all- one of the most fun games I played in this jam so far! Keep up the good work!
Thank you so much!! :D
I'm glad you enjoyed the silliness of the game, we had a lot of fun coming up with goofy ideas and how we could implement them! :)
Thanks for playing! :D
Great game, i had a lot of fun paying this. didnt manage to get the keys, but fished a lot :D The basic gameplay mechanics work really well. The movement controls feel really smooth and so does the casting. The smushing fish also give some innovative combinations, so the crafting is really well done. The progression is also great, with getting access to more fish but also getting more difficult with the depth. The artstyle and music also fit the vibe really well. Overall a great entry, well done!
Thank you! Glad you had fun fishing! :D
GAMEPLAY: The tutorial's wording was a touch confusing, but jumping into the game wasn't too much trouble. I'm not sure what the point of the meter is, since I can move the bobber around freely. It took a long time to figure out what 'smushify' actually entails and how to use it, since my menu seemed to be stuck on "? + Pufferfish". Turns out, each smush is a set combination that's revealed once you fish up the right fish, which was not explained. Once I got past the first rod, things certainly picked up, and I got interested in seeing what fish were out there.
VISUALS: The artwork is pleasant and works remarkably well with the near-rainy day the sky shows. The rod's animations aren't the cleanest: the bobber should dip and splash into the water, and the fish should have weight once out of the water. Things look tacky without gravity. The animations done by hand were lovely, though--I especially enjoyed the 'chow down'. I also quite liked the fish sprites (with all their quirky details) and the way they move through the water.
AUDIO: The music's nice enough, but got boring after a while with the only sounds breaking it up being reels and splashes.
THEME: 'The fish you pick up' feels like a loose definition of 'everything', seeing as most games only have the one intermediary step of selling fish, but it still does fit the bill.
I ought to mentioned I was very stunned when I fished up an entire Kraken. You certainly got the size right.
Thanks for playing and for your feedback! :D
I do agree that some elements of the game we left slightly too vague and should have been more clear about, if we had slightly more time a more in-depth and interactive tutorial would be high on our to-do list! Happy you were still able to figure it out :)
Fishing up the Kraken was one of our sillier ideas, I'm glad you liked it :)
I really like the art style and the animations, it feels very chill! Well balanced and had fun playing it, only thing I feel that the game is a little slow, maybe having an option to speed up animations would be nice!
Nice work 🐟🐟🐠
Thanks!! Glad you enjoyed! :D
Absolutely genious game design SPLOTH and MrCatMcFly :D I wish the core mechanics of smoothing and chowing would've been taught in form of a tutorial because the UI almost makes it look like a menu instead of different actions do to.
The art design is absolutely lovely. The idea is great and the execution aswell. The difficulty progression feels good aswell with the bubbles and chasing fish.
All in all amazing job!
Thank you!! :D
I agree with your points about the mechanics not being immediately obvious.
To be honest, the brief 'tutorial' slides at the beginning of the game were a very last-minute addition, if we had a bit more time we probably would have created a much more interactive and informative tutorial!
Glad you enjoyed!! :))
It was really fun to play, amazing animations and UI. I loved the way you thought fishes as a resource. I think that that audio was also well matched.
I only got frustrated after the 3rd wave, Even after trying for half an hour I couldn't surpass, you can maybe decrease the number of fishes as they are getting caught.
Overall an amazing experience.
Thanks so much for playing! :D
I will admit the game can become a bit frustrating as the fish start to gang up on you, glad you enjoyed nonetheless! :)
Well done.
Thank you!! :D