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A jam submission

Rush to RichesView game page

Sell anything and everything for quick cash!
Submitted by Mechanical Duck — 11 hours, 39 minutes before the deadline
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Rush to Riches's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay / Fun / Engagement#23.8483.848
Theme#34.1524.152
Overall#43.6443.644
Devlog#6n/an/a
Audio / Sound Design#113.2733.273
Art Style / Visuals#203.3033.303

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Godot

How does your game fit the theme?
You can pick up nearly any object in the city and sell it. This means every object is a resource for the player.

Easter Egg Challenge
First you need to pick up the dynamite that is in the market in the center of the city. Then you need to go to the top-right of the city where you will find a sketchy looking wall with a barely visible dynamite detonation stand. Walk up to the detonation stand to destroy the sketchy wall and follow the arrows down the now exposed road. What lies beyond the city?

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

Anything else you'd like to share about your game or development process?
This is my first time working with someone else on a game jam, and it was really awesome and fun working with thehotdogman on it.

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Comments

Viewing comments 25 to 6 of 25 Ā· Next page Ā· Last page
Host

Take and sell it all game...fun ā˜ŗļø

The concept and idea fitted the theme. Wish I could sometimes drop everything for more valuable stuff I encounteredā˜ŗļø. Graphics were ok and the audio was nice and gave a good mood and vibe for the game especially with intensify when needed. Controls were smooth also and worked well.

All in all a solid jam entry and great to hear the collaboration was fun for this jam!

Nice job! šŸ’Ŗ

Developer

Thank you for the comment Mr GoedWare!

Submitted

Cool! This takes the hero who takes everything that isn't tied down to a whole nother level :D

No particular suggestions for this. Just a fun game :)

Developer(+1)

Thank you! I’m glad you enjoyed!

Really fun concept that fits the theme perfectly! I enjoyed exploring the little city and collecting everything to hit that $10,000 goal. It took me a while to finish, but the journey was engaging—especially the puzzles like the bank and digging ones, Great job overall!

Developer(+1)

Thanks, I appreciate it!

Submitted (2 edits)

Had 2 seconds left…

I kinda wish I could drop items, could feel.

Kind of annoyed that after I misclicked, you tried to insult me so I dropped a star off Fun, but since it then helpfully corrected my misclick, I put a star on Gameplay (they’re the same category this jam lol it’s all a meme)

The music was really well done, I liked it a lot!

The pixel art also worked really well. Character might need a little work, but that’s just me being picky, you still scored highly here.

Overall I liked the submission!

Developer(+1)

Thanks for the feedback! I was wondering if anyone would click play before looking at the tutorial, so I made it forced. Maybe that was a bit sneaky, but I guess it worked out well.

Submitted

The music has a lot of character and the gameplay loop is very solid. It could be interesting to explore  further special items like a skateboard for him to get around quicker as the time runs out. Overall looting Simulator 3000 is quite fun!

Developer

Thanks for the feedback! The skateboard idea could be pretty cool!

Submitted

Very fun to play and very well implemented the theme of the jam, it feels very well built world and enjoy exploring it and is very replayable. Very good game! :D

Developer

Thanks!

Submitted

it's satisfying to find an entry that fits the theme so well! And not just the theme, but everything about this game is on point! Finding the best items, usable items, finding the secret selling point... great job!!

Developer

Thanks!

Submitted

This was way more fun than I expected!

Didn’t make it on the first try, but every run taught me a bit more — what to grab, what to ignore.
The ā€œgrab everything and sellā€ mechanic is simple but super satisfying, especially when you find those high-value items.
Fast-paced, chaotic in a good way, and really easy to get hooked on. Solid arcade-style challenge! :)

Developer(+1)

Thank you so much!

Submitted

I had such a great time playing your game! The concept is incredibly well done, and everything — from the visuals to the mechanics — is just beautiful. I especially loved the item selection aspect; it adds so much depth and strategy, making the experience even more engaging. This game has huge potential — honestly, I can't even imagine how far it could go. Congratulations on such an amazing project! Please keep working toward a full release — it's fantastic.

Developer

Thanks you! Unfortunately this will probably be the final release without any more updates. However, you can feel free to take inspiration from my game and expand on it if you'd like to!

Submitted

This is awesome! I love how the dynamite had multiple uses, and how it's easter egg use restructured the context of the entire game. It was nice connecting the dots on how to use which special item, and seeing what exactly was valuable. Nice interpretation on the theme as well! I like the effect of the music getting more intense as you go, but the instrumentation on the riffs does get a little granular (It would be cool to experiment with different instruments). This is a really cool entry!

Developer

Thanks for the feedback!

Submitted

Super fun, distilled gameplay experience in a short run format. Well done on scope as well as aesthetics. We think you hit the theme spot on!

We really enjoyed the SFX and soundtrack. The music getting more intense near the end definitely had the intended effect.

Also, the fact that the special items would be sold if not used was a neat way of having the player decide to pick them up or not until they knew how to use them.

Great job!

Developer

Thanks for the feedback! Glad you enjoyed!

Submitted

This was so fun to play!! The 3-minute window was just right to keep the game challenging and finally beating it after a couple of tries. It fits the theme really well! Also, I loved the music and how it sped up and the graphics were pretty nice!! Awesome job :D

Developer

Thanks!

Submitted

Really enticing game!! Spent my first playthrough getting accustomed to the layout and figuring out how things worked, and managed to beat it on my second try!

I really enjoyed finding the special items and figuring out how to use them for the high paying items! None of them felt impossible to solve and overall the game just felt really balanced and well thought through! One feature I liked in particular was the music speeding up as the timer started running out, really gave me a sense of urgency and panic in the last few seconds!

The concept is also great! Love the creativity of it and how satisfying it feels to simply destroy a city and get paid for it!

Overall, really fun and balanced game! Great work! :D

Developer(+1)

Thanks, I’m glad you enjoyed! I’m surprised you were able to beat it on the second try (it usually takes people at least 3 tries)!

Submitted

I played this short game multiple times and it has a perfect connection to the theme. The only problem I see is it is hard to understand what every special item is for. 

Developer (1 edit)

Thanks for the feedback! As for the special items, look for a place where you could logically use the item. Then walk up to it and the item will automatically be used.

Submitted

The 3-minute time window is just right, kept me entertained throughout, I was surprised by what kind of things you could steal, the music getting faster towards the end is a nice touch too, great work :)

Developer(+1)

Thanks! The theme was "everything is a resource" not "everything that makes sense is a resource" šŸ˜….  I'm really happy with the way the game turned out!

Submitted

Great game,love the exploration/sandbox-y feel of the game, it fits a lot with the theme and i loved being like:wait you can sell trees?!

Developer

šŸ˜‚ thanks!

Submitted

I think if there is a specific feeling the games from this jam should envoke, it's the one I felt when I realized "oh crap! you can sell a tree!". Sir- this is what I whated from this jam, and you delivered.

The 3 minut limit was perfect. First playthrough, you just learn the rules, maybe discover a thing that would be helpful. Second- you see where the expensive stuff is, and maybe have vague plan. Third- you go for it! Blow up the bank, dig up the park! Sell the fountains, and the skeletons!

Good work!

Developer (1 edit)

Thanks! I’m really glad you had fun picking up random objects that don’t make sense! When I was making the game, I actually was intending for it to take about 3 attempts to complete! I’m glad you enjoyed it!

Submitted

An awesome innovation and assets, The idea of Rush to Riches is very good, Audio was nice and the gameplay was the best.

One simple suggestions is to make things clear as I was not able to understand some objects( so didn't knew the value of what I have picked) and try using the word Everything. 
But overall I enjoyed the game and played it multiple times. 😊😊

Developer

I'm glad you enjoyed!

Submitted(+1)

This is a really good game, with a lot of variety in gameplay, really well done :) I managed to get 2500 in my first run, but i will try more later fir 10000 :) The controls feel really smooth and the tutorial was short and easy. The loop itself is fun with a clear goal and the perfect amount of time. I liked how the music increased in tempo towards the end, that was a nice touch :) Overall great job!

hey man thanks for the review, glad you enjoyed the game!

Developer

Thank you! thehotdogman did a great job with the music!

Submitted

Super fun and creative! This is a really cool concept and creative. One thing that you mastered with the game is replayability, which is extremely important to have in video games. I felt like, after playing one round, that I had a better sense of how the game worked and that made me want to try again and get a higher score. This sense of discovery is perfected really well throughout this game. When I found the golden skeleton after aimlessly picking up near-valueless items, it encouraged me to keep going.

 It was super fun adventuring around the city and figuring out a strategy to pick up the most valuable items, and the overall gameplay experience was really engaging and unique. 

The art style was also super consistent and fit the game's vibe well. Everything worked smoothly, and the animations were very professional too. Nice!

I don't have many suggestions, but maybe some form of progression or upgradability to enhance the strategy aspect even more? Consider allowing the player to trade some of their hard-earned cash for a strategic backpack size upgrade or a speed boost - the possibilities are endless.

Rich in personality and potential, and quite a fun gameplay experience, wonderful job!

Developer

Thank you! I tried to keep the scope small so that I could finish on time, but your suggestions are great!

Viewing comments 25 to 6 of 25 Ā· Next page Ā· Last page