GAMEPLAY: The tutorial was quick and unobtrusive. Fighting was a touch confusing at first, but the button prompts helped me learn what everything did, and I was off fighting right and early. Once I died, the timer stopped, but everything else kept going, and I had to reload the game to try again.
VISUALS: The jagged edges of the pixel art seemed unskilled at first, but leaning into it being a stylistic choice could really pay off (which it seems like you're almost there). I don't know why my enemies appear to be rabbits, though maybe that's just me. The animations for the enemies are really well done and fit the atmosphere. Do demons like broccoli?
AUDIO: The dialogue blips not ending at the right time miffed me a bit. I adore the music choice--it fits perfectly for an underworld thunderdome.
THEME: I can pick up weapons off my enemies, but for how barren the Underpit is, 'everything' is too bold a descriptor. Still, you can get very resourceful in there.