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(+1)

I really like the basic idea of craftable weapons and it being a 3D game. But everything was a bit hard to understand  / weird like how you are supposed to make a combination of things and then drag it off screen to the right to turn it into a gun. Often things fell behind the table. Many combinations just gave "burning thing". In one stage I made these super weak pacifier-bees. Other times I just stood somewhere and spammed my whatever bouncing or target seeking bullets until everything died.

The UI was super small on my 4k screen which is rather typical for Godot... Maybe there should be ARPG like stats that show you stats for whatever thing that you created so that you have an idea how strong something is and what it does.