Turning everyday office items into weapons? Instantly fun.
The procedural dungeon setup is a cool idea, and the office theme gives it a quirky charm.
I do wish the controls were explained in-game — didn’t even realize I could switch weapons with E at first.
But overall, it’s a solid and creative demo for just 10 days of work!
That said, the game might be cool, but it’s quite confusing and a bit too complicated. At the start, there were a lot of issues trying to understand what was expected of me, and it only got harder from there.
Maybe I’m just not skilled enough to grasp the core, but I gave it a shot… and didn’t manage to get it.
Overall, the idea is amazing, but the execution is lacking. Good luck with other projects!