I didn't expect a teleportating witch as a main character in story around a light house. :D The art style is pretty cool and atmosphere is also good in certain parts. However the animation of the tentacles felt a bit too choppy and too linear, like the tentacle should have more frames as it is raising and less when it is coming down and maybe raise the frame rate a little. Also I think I encountered a bug where upon inspection of the light on top of the light house the description is missing first time around, at least it appeared for me only after I died and reloaded there. But overall a nice concept and interesting start of a story that can be built upon.
Viewing post in [PROTOTYPE] lighthouse jam comments
Thank you very much for your feedback and for playing the game! 😊
I had five different ideas in my sketchbook — the concept with the witch and the ghostly lighthouse keeper won. I found this theme the most interesting at the time.
Yes, I know about the tentacle animation) I had to draw it on the last day of the jam, and I spent almost half a day on it. Unfortunately, I only managed to make key frames, and I had to skip the intermediate ones, because I had to finish a lot of other important details (for example, the mechanics of the tentacles themselves, the timer... and etc). I will definitely take this into account if I continue working on the project!
Thanks for the note about the bug — I will check why this error with the text could have occurred.
Thanks again for the feedback, it is very valuable for my project! 💖