It is a nice idea. However you should probably avoid "Add Shader" and "Mix Shader" nodes unless it is necessary. They can really hinder the performance if overused. It is better to work with "Mix Color", "Color ramp" for more control over procedural textures and "Principed BSDF"
HoboBoss
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I think my biggest complaint is the lack of a flashlight, but the shotgun was a more than adequate substitute. Kinda wish I could have it sooner. :D
Also at the end the enemies body blocked me in the bathroom and since the top of the shotgun was poking thru the enemy model I couldn't shoot it. But other than that it was nice experience.
And also I loved the news segment part on the TV with the footage of your previous game and all. That was really nice. :D
Hey thank you for playing and for the feedback. Yes, this was definitely more of an experimental project on the technical level for me, so i kind of assumed it wouldn't be a right cup of tea for a lot of people.
Also I am curious. Since you mentioned that you found the game frustrating, did you picked up the device in the first room? I am asking because that thing is there to make the rest of the game a lot easier, so i'm wondering if you didn't miss it. I am still a bit new to making games and I am still making mistakes regarding the introduction of the mechanic to the player. So there is definitely a possibility that I didn't make this "item pickup" obvious enough. Or maybe you picked it up and the game is frustrating either way :D
Either way i'd still like to know answer to this question.
Hey thank you for playing. I am glad you liked it. Also since you mentioned the lack of interaction, did you picked up the device that is at the end of the first level or did you missed it?
I am asking because I know that I had trouble making something obvious to the player when it comes to introductions of mechanics in the past. And the comment about lack of interaction made me thinking if I made same kind of mistake again, this time regarding the device that you can pick up in the first room.
Hey thank you. That is a lot of praise, I almost feel like it doesn't deserve that much :D
All tho there is a sound when you lose, I definitely had in plan for the ship to turn around and flee but as the deadline approached it felt like a minor detail that didn't need to be done.
But yeah I am glad you liked my game and thank you for the feedback. :)
I didn't expect a teleportating witch as a main character in story around a light house. :D The art style is pretty cool and atmosphere is also good in certain parts. However the animation of the tentacles felt a bit too choppy and too linear, like the tentacle should have more frames as it is raising and less when it is coming down and maybe raise the frame rate a little. Also I think I encountered a bug where upon inspection of the light on top of the light house the description is missing first time around, at least it appeared for me only after I died and reloaded there. But overall a nice concept and interesting start of a story that can be built upon.
Hey thank you for playing. Yeah unsettling is probably one of the emotions I was going for :D. After all my goal was to create creature that is just build wrong.
And assuming you start feeding the creature continuously from the start, the 30 - 35 second mark is about the time where one mistake means death.
Hey thank you. Yeah I think I gave the creature model and the animations the most attention out of everything that is in the game.
Also, since you mentioned it I feel like I should clarify that I didn't create the in game font. It is a free font and probably only asset I collected instead of creating it for the game.
Really fun Idea. Unfortunately my pc isn't all that good anymore so I had some major performance issues. But from what I was able to play, I would probably add some force to the push back mechanic. Now the enemies kind of just flop over, which is kind of funny. But having them slam against the walls and floor would be funnier :D
Well there was sort of one thing. I didn't know I was supposed to get the double jump first so I was trying to stack the small cubes on top of each other to jump higher witch didn't work because I wasn't able to jump form the small cubes at all. But I don't know if I should take it as a bug since I wasn't supposed to do that in the first place. :D




