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HoboBoss

64
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A member registered May 14, 2025 · View creator page →

Creator of

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It is a nice idea. However you should probably avoid "Add Shader" and "Mix Shader" nodes unless it is necessary. They can really hinder the performance if overused.  It is better to work with "Mix Color", "Color ramp" for more control over procedural textures and "Principed BSDF"

Yeah I am also fond of friendly or neutral monsters. Hopefully I will get to implement them in to a story of some kind in the future (specifically these two). :)

Thank you :)

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Thank you, I was actually thinking of these characters for a game or short film. Not necessarily as villains tho. :D

This looks super cool. Love the amount of detail on the buildings even tho they are not the main focus in the piece.

Thank you. And hey, I say go for it if you want to :D

Hey, thank you, Yeah at first I didn't think puting oc character info on itch.io page would be of much value but I am glad that I did it. :D

Thank you :)

Eyyyy, so I am not the only one who thinks that.

Aww that is cute. And clever.

Thank you. I am glad you like it.

I see. Yeah, it isn't an easter egg. It was definitely meant for the players to pick up and use as a mechanic. :D I will make it so that players pick up the device even if they go around it. Thank you for your feedback. :)

But time can also create a focus on what is important in a project.

Either way I think you should definitely continue with this game. All that stuff you mentioned sounds fire. :D

Ah, I see. Well I think that I can still take away something from your experience. Specifically I definitely should have prevented the player from clicking the button while the message is still visible. :D 

So yeah thank you for replying and for further feedback. :)

I think my biggest complaint is the lack of a flashlight, but the shotgun was a more than adequate substitute. Kinda wish I could have it sooner. :D

Also at the end the enemies body blocked me in the bathroom and since the top of the shotgun was poking thru the enemy model I couldn't shoot it. But other than that it was nice experience.

And also I loved the news segment part on the TV with the footage of your previous game and all. That was really nice. :D

This had a really solid atmosphere and over all sound effects were also good. I like the concept of light puzzles and with some dark interesting lore I think this has a good potential.

Hey thank you for playing and for the feedback. Yes, this was definitely more of an experimental project on the technical level for me, so i kind of assumed it wouldn't be a right cup of tea for a lot of people.

Also I am curious. Since you mentioned that you found the game frustrating, did you picked up the device in the first room?  I am asking because that thing is there to make the rest of the game a lot easier, so i'm wondering if you didn't miss it. I am still a bit new to making games and I am still making mistakes regarding the introduction of the mechanic to the player. So there is definitely a possibility that I didn't make this "item pickup" obvious enough. Or maybe you picked it up and the game is frustrating either way :D

Either way i'd still like to know answer to this question.

Hey thank you for playing. I am glad you liked it. Also since you mentioned the lack of interaction,  did you picked up the device that is at the end of the first level or did you missed it?

I am asking because I know that I had trouble making something obvious to the player when it comes to introductions of mechanics in the past. And the comment about lack of interaction made me thinking if I made same kind of mistake again, this time regarding the device that you can pick up in the first room.

Hey, thank you for playing. I am glad you liked it :D

Art style already conveys a nice atmosphere, sort of shame there is no sound that would reinforce it. I also like the concept of monster that you see only with the light on.

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I never thought I would get hooked on a interactive novel like this. :D Really good story, simple yet effective art style and the atmosphere was beautiful.

Hey thank you. That is a lot of praise, I almost feel like it doesn't deserve that much :D

All tho there is a sound when you lose, I definitely had in plan for the ship to turn around and flee but as the deadline approached it felt like a minor detail that didn't need to be done.

But yeah I am glad you liked my game and thank you for the feedback. :)

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Thank you, I am glad you liked my game. :)

I love the sort of surreal and disturbing settings and visuals and the ending cutscene was really cool.  The camera felt a bit clunky tho, especially when player walks down the stairs. But overall a cool experience.

I didn't expect a teleportating witch  as a main character in story around a light house. :D  The art style is pretty cool and atmosphere is also good in certain parts. However the animation of the tentacles felt a bit too choppy and too linear, like the tentacle should have more frames as it is raising and less when it is coming down and maybe raise the frame rate a little. Also I think I encountered a bug where upon inspection of the light on top of  the light house the description is missing first time around, at least it appeared for me only after I died and reloaded there. But overall a nice concept and interesting start of a story that can be built upon.

Hey thanks a lot for playing. 68 seconds is a very nice score. :D

This was giving me trap adventure vibes not gonna lie. :D Overall it is a neat game. It got a chuckle out of me couple times.

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It looks like a fun idea but unfortunately I got stuck in the ground on the first level every time I got there. Over all cool idea but it definitely needs more work.

It is visually simple but I think that is a strength of these kind of games to get your fantasy working. There is definitely a lot of potential in here if you build on this concept.

Really good puzzle game with nice art style and atmosphere. All tho, picking up things felt kind of janky since you can only pick up things in the direction you were moving to.

Man, this game is awesome. It is fun to play and the art style fits it nicely. I know this may sound strange but with the small resolution it reminded me of those old handheld consoles. If this was on a small console like that I'd probably buy it. :D

Hey thank you for playing. Yeah unsettling is probably one of the emotions I was going for :D. After all my goal was to create creature that is just build wrong.
And assuming you start feeding the creature continuously from the start, the 30 - 35 second mark is about the time where one mistake means death.

Hey 72 seconds is impresive. Also a quirk of the speeding up mechanic is that it doesn't actually speed up with time but with the amount of the food given instead. That is why the amount of given food is also displayed at the end. Anyways thank you for playing. I am glad you liked my game.

Thank you I am glad you liked it. And yeah maybe I will make the game more complex in the future or atleast build more complex game on this idea.

Hey thank you. Yeah I think I gave the creature model and the animations the most attention out of everything that is in the game.
Also, since you mentioned it I feel like I should clarify that I didn't create the in game font. It is a free font and probably only asset I collected instead of creating it for the game.

Really fun Idea. Unfortunately my pc isn't all that good anymore so I had some major performance issues. But from what I was able to play, I would probably add some force to the push back mechanic. Now the enemies kind of just flop over, which is kind of funny. But having them slam against the walls and floor would be funnier :D

Well there was sort of one thing. I didn't know I was supposed to get the double jump first so I was trying to stack the small cubes on top of each other to jump higher witch didn't work because I wasn't able to jump form the small cubes at all.  But I don't know if I should take it as a bug since I wasn't supposed to do that in the first place. :D

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Yes thank you, pressing "R" twice does the trick.

You bet. :D

I assumed that I didn't know how to solve it.  I put the fuel canisters in place and flipped the switches as it was displayed on the wall also then tried flipping them in order of the numbers above. And when seemingly nothing happened I didn't know how to continue.