Thanks for playing! The object selection is a bit wonky, and I didn't have time to improve it. Initially, I used a raycast to achieve this, but I changed it to a hitbox that gets the farthest collided objects. However, I should've made it get the nearest object instead, or continued using the raycast.
Viewing post in The Infernal Kitchen jam comments
What if instead, you put a small hitbox in front of the character and decide what to select based on what object it's overlapping? Technically, only counters, fridges, and cooking stations would be interactable, but would internally store what's on top of them/inside of them. Let me know if this idea helps at all!