While the camera was really low and made actually seeing the obstacles in time difficult, I really enjoyed the gameplay loop. Planning a pathway through the level, gauging whether you should commit to a jump and swapping between weapons to make it through was a lot of fun. The low frame rate gameplay was an honestly fresh take, felt like I was playing an old stop motion video on YouTube back in the day. Was a good time had.
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Thanks! That decision making pressure is exactly what I was going for! As for the low frame rate, that's a great glass half-full way of looking at it, haha. I was considering making the objects transparent when they got close to the camera, but I read that can be very computationally expensive (making it run maybe even slower on web) so I left it out. Thanks again, I'm glad you had fun!