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Thanks!

I think I may have focused a bit too much on polish and mechanics, and not enough on the actual gameplay and level design.

(1 edit)

I would somewhat agree - I think being able to remove "level tracks" (the ones which exist on load) makes the problem fairly trivial since you can redesign everything.

Maybe as a future improvement, adding more tracks which cannot be removed, and ones you can work around, would be fun!